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hello, I want to work with images.which classes perform the best and has the best running time in working with them?thanks
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Sergey Alexandrovich Kryukov 14-Jun-11 1:33am    
This is not a valid question. You need to describe the set of operations and decide if you want to use System.Drawing or WPF -- approached and classes are difference. At least say "I don't care, help to select". But main thing is the set of operations.
--SA

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What do you want to do with them?
If you are after raw pixel manipulation, then bitmap and unsafe code is the way to go (assuming you can't use native C++). But they can get huge and require substantial quantities of RAM to work fast.

If you want to throw them around the internet, then JPG / PNG / GIF are a lot smaller and can be transferred a lot more quickly. But, they are lossy, and don't give the best picture quality.

There is no "best" performer: it's all down to what you want to do with them.
 
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ready to learn 13-Jun-11 15:05pm    
thanks a lot.I think bitmap and unsafe is what I need.I used them to do my project.As I want to do some changes in the picture I can use pointer or arrays.when using the pointer, I dont know how to realize whether the pixel under use exists or not.what's the solution?another question is "will the running time be accessible If I copy the image in an array and do the chanes in the array?"
OriginalGriff 13-Jun-11 15:11pm    
No. If you are using unsafe code and pointers you will probably find it it faster than using an array: no large object creation, less error checking.
If you aren't sure, test it! There is the Stopwatch class which is meant for just that sort of thing...
ready to learn 13-Jun-11 15:41pm    
you helped alot.thank you.but I still dont know how to realize when the pointer refers to the area not belonging to my image.
Sergey Alexandrovich Kryukov 14-Jun-11 1:34am    
All correct, a 5.
--SA

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