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i am working on tablet pc
i have drawn a stroke and capture the ink packet data information like pressure(GUID) and bezier points in my database. Next i recreate the same stroke from the recorded bezier points. but my stroke pressure information is lost, tell me how i can retain the pressure information of the stroke
following is the method i am using to recreate the stroke

Stroke newStroke = inkOverlay.Ink.CreateStroke(Points);
where Points are the points which i have retrieve from the database

is there any method available to recreate the stroke from Packet data like pressure information so that my stroke retain the same pressure as the parent stroke.

Is it possible to join two strokes by Interpolating the pressure values between the pressure of last point of first curve and first point of last curve
please help me out

with regards
Updated 20-Aug-11 5:53am

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