Class Sum { double time; } class Calc { static Sum ss; // reference to the Sum class } class Settings :: setup() { Calc:: ss.time }
public: static class Sum Geo::ss" (?ss@Geo.....bla bla)
static
class Calc
Sum Calc::ss;
Calc::
class Calc {public: Sum ss;};int main() { Calc myCalcInstance1; // myCalcInstance1 is one instance of class Calc Calc myCalcInstance2; // this is another instance; now you have two instances myCalcInstance1.ss.time1 = 0.1; // access value in first instance myCalcInstance2.ss.time1 = 2.3; // access value in second instance return 0;}
Calc::ss
Calc::ss.time1
var
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