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I'm implementing software to casino auto-play. I'm using .NET technology and C# language. The main problem is how to capture data from casino game (here is the link to the game ). I have never been dealing with Flash so I don't know a lot about this technology.

Well, I know that In the game we have server and client. Server is sending data to client and client is responding. For example server is sending information about dealt cards. My question is it's possible to capture data sent by server to client, I quess it is?? I need to now what kind of card I'm receiving. This data is sent in readable format or is ciphered?? Could you give me some hints?

The second option is to use a screen capture.. but this is very slow method. What are you thinking??

Thank you for help.

Updated 11-Aug-12 14:21pm

1 solution

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Solution 1

Sending data to and from a Macromedia Flash movie to any hosting application will require a call to the FSCommand function, and this is done inside Macromedia Flash during design of the clip. So you donot have any straight forward method to capture data, because you do not host it, and you do not have FSCommand functionality built on flash movie.

The requirement of you is type of hacking. You need to capture data from low level. WinPCap, or SharpPCap will be of some help.[^][^]



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