Click here to Skip to main content
13,300,002 members (62,563 online)
Rate this:
Please Sign up or sign in to vote.
See more:
I want to move the sprite in the direction it's rotated.
if (newState.IsKeyDown(Keys.W))
                airplanePos += new Vector2(Convert.ToInt32(Math.Sin(airplaneAngle * 360)), Convert.ToInt32(Math.Cos(airplaneAngle * 360)));
Posted 26-Nov-12 4:53am
Updated 26-Nov-12 4:54am
ryanb31 26-Nov-12 9:58am
What's the problem?
MaXx0r 26-Nov-12 10:08am
It doesn't move in the right direction, I guess the direction calculation is wrong.

1 solution

Rate this: bad
Please Sign up or sign in to vote.

Solution 1

I BELIEVE it should be like this, although I haven't tested it:

if (newState.IsKeyDown(Keys.W))
                airplanePos += new Vector2(Convert.ToInt32(Math.Cos(airplaneAngle * 360)), Convert.ToInt32(Math.Sin(airplaneAngle * 360)));

This content, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

  Print Answers RSS
Top Experts
Last 24hrsThis month

Advertise | Privacy |
Web03 | 2.8.171207.1 | Last Updated 26 Nov 2012
Copyright © CodeProject, 1999-2017
All Rights Reserved. Terms of Service
Layout: fixed | fluid

CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100