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Cricket


Cricket is a PC game which is similar to real cricket but has little different rules

There will be N number of players , Y number of overs, here one over means each player will hit one ball each let's say if you have 5 players one over will have 5 balls.
When a player hit a ball, that player will score some random number.
There will be 3 teams playing with the same number of players which team has the highest random number wins that over, similarly second highest will get second place
And since it's a game, team needs to awarded
1st place will get, 10000rs
2nd place will get, 5000rs

3rd place will get, 500rs


Question:

Find who is the winner and how much money they have.


Ex :

Number of players = 3

Number of overs = 2

1st over
P1 = 40, P2= 70, P3 = 100 — >P3 wins and has 10000 rs P2 second place and has 5000 P1 has 500


2nd Over

P1 = 200, P2= 100, P3= 50 —> P1 wins and has 10500 , P2 second place and has 10000rs, P3 3rd place and has 10500


Final P1 and P3 has 10500, P2 has 10000 winners is P1 and P3

What I have tried:

JavaScript
//--------------Team1---------------------
const teams = 3; 
teamSize = 4; 
let Totalplayer = teams * teamSize;
console.log(`Totalplayer`,Totalplayer);
let overs = 4;
let runs1 = [];
function ScoreO1(TotalPlayer) {
  for (let i = 1; i <= Totalplayer; i++) {
    runs1.push(Math.floor(Math.random() * (60 - 20) + 20));
  }
  console.log(runs1);
  let arr = [];
  let num = Math.ceil(runs1.length / teamSize);
  console.log(num);
  for (let i = 0; i < num; i++) {
    let val = runs1.splice(0, 3);
    // console.log(val);
    let res = val.reduce((ini, cur) => ini + cur);
    // console.log(res);
    arr.push(res);
  }
  // console.log(arr);
  // console.log(arr);
  let min = Math.min(...arr);
  let max = Math.max(...arr);
  console.log(`Max is ${max}, MIn id ${min}`);
  let ScoreObject = Object.assign({}, arr);
  console.log(ScoreObject);

  let maxKey = 0;
  let minKey = 0;
  let secondKey = 0;
  for (let val in ScoreObject) {
    if (ScoreObject[val] === max) {
      maxKey = val;
    } else if (ScoreObject[val] === min) {
      minKey = val;
    } else {
      secondKey = val;
    }
  }

  let Prize = [0, 0, 0];
  for (let i in Prize) {
    if (maxKey === i) {
      Prize[maxKey] = 100;
    } else if (minKey === i) {
      Prize[minKey] = 10;
    } else {
      Prize[secondKey] = 50;
    }
  }
  // console.log(Prize);
  return Prize;
}
let Over1;
let result = [];
for (let i = 1; i <= overs; i++) {
  Over1 = ScoreO1(Totalplayer);
  // ScoreO1(Totalplayer);
  result.push(Over1);
}
console.log(result);

let val1 = [];
let val2 = [];
let val3 = [];
for (let i = 0; i < result.length; i++) {
  val1.push(result[i][0]);
  val2.push(result[i][1]);
  val3.push(result[i][2]);
}
let num1 = val1.reduce((ini, cur) => {
  return ini + cur;
});
let num2 = val2.reduce((ini, cur) => {
  return ini + cur;
});
let num3 = val3.reduce((ini, cur) => {
  return ini + cur;
});
let resultvalue = [num1, num2, num3];
console.log(resultvalue);






//O/p
Totalplayer 12


Score1.js:27 Max is 144, MIn id 130


Score1.js:27 Max is 136, MIn id 107

Score1.js:27 Max is 146, MIn id 87

27 Max is 121, MIn id 110


//Expected output
teamSize, teams and overs should be dynamic
Posted
Updated 21-May-22 0:42am
v2
Comments
OriginalGriff 21-May-22 4:50am
   
And?
What have you tried?
Where are you stuck?
What help do you need?

Use the "Improve question" widget to edit your question and provide better information.
Rohith Shetty 2022 21-May-22 5:05am
   
My code is working for only teamSize 3, if i change teamSize to 4 it is not working, code should be work for all teamSize and overs

1 solution

Quote:
My code is working for only teamSize 3, if i change teamSize to 4 it is not working, code should be work for all teamSize and overs


Getting your code to run does not mean your code is right! :laugh:
Think of the development process as writing an email: compiling successfully means that you wrote the email in the right language - English, rather than German for example - not that the email contained the message you wanted to send.

So now you enter the second stage of development (in reality it's the fourth or fifth, but you'll come to the earlier stages later): Testing and Debugging.

Start by looking at what it does do, and how that differs from what you wanted. This is important, because it give you information as to why it's doing it. For example, if a program is intended to let the user enter a number and it doubles it and prints the answer, then if the input / output was like this:
Input   Expected output    Actual output
  1            2                 1
  2            4                 4
  3            6                 9
  4            8                16
Then it's fairly obvious that the problem is with the bit which doubles it - it's not adding itself to itself, or multiplying it by 2, it's multiplying it by itself and returning the square of the input.
So with that, you can look at the code and it's obvious that it's somewhere here:
int Double(int value)
   {
   return value * value;
   }

Once you have an idea what might be going wrong, start using the debugger[^] to find out why. Put a breakpoint on the first line of the method, and run your app. When it reaches the breakpoint, the debugger will stop, and hand control over to you. You can now run your code line-by-line (called "single stepping") and look at (or even change) variable contents as necessary (heck, you can even change the code and try again if you need to).
Think about what each line in the code should do before you execute it, and compare that to what it actually did when you use the "Step over" button to execute each line in turn. Did it do what you expect? If so, move on to the next line.
If not, why not? How does it differ?
Hopefully, that should help you locate which part of that code has a problem, and what the problem is.
This is a skill, and it's one which is well worth developing as it helps you in the real world as well as in development. And like all skills, it only improves by use!
   

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