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Hi, i'm able to load the console at run time but it comes in a separate window.
I like to have this window inside my SDI project and skip the view, which a don't have any use for. I have split the may view into two, one is a FormView second remained the old. Now i want to have the console to be instead.

What I have tried:

MFC
#pragma comment(linker, "/entry:WinMainCRTStartup /subsystem:console")

BOOL CMainFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
{

	//calculate client size
	CRect cr;
	GetWindowRect(&cr);

	// Create the main splitter with 1 row and 2 columns
	if (!m_mainSplitter.CreateStatic(this, 1, 2))
	{
		MessageBox("Error setting up m_mainSplitter", "ERROR", MB_OK | MB_ICONERROR);
		return FALSE;
	}

	// The views for each pane must be created 
	if (!m_mainSplitter.CreateView(0, 0, RUNTIME_CLASS(CINBToolView),
		CSize(cr.Width() / 2, cr.Height()), pContext))
	{
		MessageBox("Error setting up splitter view", "ERROR", MB_OK | MB_ICONERROR);
		return FALSE;
	}

	if (!m_mainSplitter.CreateView(0, 1, RUNTIME_CLASS(CSTART_SCREEN),
		CSize(cr.Width() / 2, cr.Height()), pContext))
	{
		MessageBox("Error setting up splitter view", "ERROR", MB_OK | MB_ICONERROR);
		return FALSE;
	}

	//change flag to show splitter created
	m_bInitSplitter = true;

	//return TRUE instead of the parent method since that would
	//not show our window
	return TRUE;

}

LRESULT CMainFrame::OnLoadNewForm(WPARAM wParam, LPARAM lParam)
{
	CRect cr;
	GetWindowRect(&cr);

	AfxMessageBox("Called from MainFrame");
	m_mainSplitter.ShowWindow(SW_HIDE);
	m_mainSplitter.UpdateWindow();

	m_mainSplitter.DeleteView(0,1);

	if (!m_mainSplitter.CreateView(0, 1, RUNTIME_CLASS(CService),
		CSize(cr.Width() / 2, cr.Height()), &m_Context))
	{
		MessageBox("Error setting up splitter view", "ERROR", MB_OK | MB_ICONERROR);
		return FALSE;
	}

	return 0;
}
Posted
Updated 17-Nov-23 7:01am
v2

As far as I can remember, you cannot embed an actual console window in your application. You can, however, create a normal edit control with fonts and colors that looks like a console window, and just pass the input and output to a hidden console your app can launch. You'd be simulating the console window in your app.

That may have changed with the release of Windows Terminal, but I haven't dug into that API to see what's possible.

[EDIT]
Curiosity got to me. So...
Pseudoconsoles – Windows Desktop - Windows Console | Microsoft Learn[^]
Creating a Pseudoconsole session - Windows Console | Microsoft Learn[^]
Windows Command-Line: Introducing the Windows Pseudo Console (ConPTY) - Windows Command Line[^]
 
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