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Dear fellow devs,

I'm working on a task of converting some C++ code into C# . Unfortunately to be honest with you, I'm not very fluent with C++ so maybe I'm missing something simple.

Anyway, I have this unsigned char of 64 elements called buffer with the following elements:

[0] = 'C'
[1] = 'P'
[2] = '0'
[3] = '4'
[12] = '€'

The rest of the elements are all \0 (not '0').

Then this unsigned char array is cast to unsigned long array (within a class) as follows:

typedef struct _SHA_MSG {
    unsigned long W[80];
} sha1_key;

unsigned char buffer[64]={0};

buffer[0] = 'C';
buffer[1] = 'P';
buffer[2] = '0';
buffer[3] = 4 + '0';
buffer[12] = 0x80;

sha1_key* k = (sha1_key*)buffer;

However at this point, it changes drastically! For example k.W contains :

[0] = 875581507
[3] = 128
[16] = 3435973836
[17] = 2641335238
[18] = 3865956
[19] = 18366288
[20] = 0
[21] = 0
[22] = 2130567168
[23] = 3435973836

etc, with most elements having value 0 or 3435973836.

What has just happened? Can someone kindly instruct any C# equivalent of this operation that yields these results (ideally without relying on IntPtr) ?

Thanks a lot!


My C# code of this part is:

struct sha1_key
    uint[] w;

    public uint[] W
        get { return w; }
        set { w = value; }

sha1_key key = new sha1_key();
key.W[0] = 'C';
key.W[1] = 'P';
key.W[2] = '0';
key.W[3] = (char)(year + '0');

key.W[12] = (char)0x80;

As you can see, I have so far retained much of the code as it is in C++. I will improve upon it later, when I manage to get it working :)
Updated 2-Sep-13 7:59am
Philippe Mori 2-Sep-13 12:21pm    
Is there any reason that in C++ code, the array is interpreted as an array of unsigned long but filled using an array of unsigned char? Maybe, the best approach is to fix C++ code first to avoid that conversion by using appropriate type.
Trapper-Hell 2-Sep-13 13:58pm    
Hi Philippe,

Thanks for your comment. To be honest, I have no idea why it's declared as unsigned long but filled with char instead. However it is performing the required results (even if internally if code-wise it wasn't created through the best approach. No point in fixing the C++ code now since the idea is to implement it in C#.

In C++, the unsigned char type is a single byte. If you cast the pointer to an array of unsigned char to a pointer to an array of unsigned long, you are viewing the memory as if it were organized into 32-bit words instead of single bytes.

k.W contains 875581507, which is 34305043 in hexadecimal. Starting from the least significant byte, which corresponds to the [0]th byte in the original unsigned char array, you have 43 ('C'), 50 ('P'), 30 ('0'), and 34 ('4').
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Trapper-Hell 2-Sep-13 8:50am    
Thank you for your prompt response!

So this means that the 0th element contains the original chars appended (as hex)? What about the rest of the elements?

How can I achieve something similar in C# ?

I have edited my question to reflect my C# code so far.

Thanks :)
[no name] 2-Sep-13 9:14am    
Your comment does not really make sense so far. Do you mean c++ code? What exactly are you trying to do? Is this in C# or C++? Is the answer so far what you expected? Remember that in c# chars are Unicode (2 bytes).
Trapper-Hell 2-Sep-13 9:20am    
I'm trying to port the original C++ code to C#. The code shown in my question is mostly in C++ (only after the Edit: tag is my C# code).

The answer helps answer one of my queries, but I think it is not sufficient for me to solve the problem I'm encountering.

Thanks for pointing out that in C# chars are Unicode, but what changes shall I make then to match the C++ functionality?
For ascii characters

byte[] bytes = { (byte) 'C', (byte) 'P', (byte) '0', (byte) '0' + 4 };

 UInt32 i = BitConverter.ToUInt32(bytes, 0);[^]
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Trapper-Hell 2-Sep-13 9:50am    
Wow! Thanks pwasser. As for the 1st element, it works exactly as I wanted it to!

But what has happened to the rest of the elements in the array? For example buffer[3] = '4' (byte 52), but k.W[3] = 128 etc.
[no name] 2-Sep-13 9:55am    
Have you looked at the provided link?
Trapper-Hell 2-Sep-13 10:17am    
Yes I have. Basically the method (and the link you provided) seem to convert four bytes as a 32-bit unsigned integer.

And this works well for setting the value of k.W[0] = 875581507. This also works for k.W[3] getting value 128 from BitConverter.ToUint32(buffer, 12).

But what about k.W index 16+ ? What values are they getting?

- Worth noting, that when the buffer gets cast to type sha1_key, the 'k.W' unsigned long array is 80 elements long.
[no name] 2-Sep-13 18:00pm    
Your (new) example is nonsense. The char array buffer is 64 bytes. That is enough for exactly 16 and only 16 4 byte integers. k.W[17] is past the end of the 64 byte array and could be anything. This is the power and the danger of pointers. To allow for W[80] you would need to allocate 80 * 4 = 320 bytes for buffer.
Trapper-Hell 2-Sep-13 18:08pm    
I don't know if this is a flaw in the current implementation or not then, but as I understand the end functionality is well. What this is all about is getting a different type of key from a supplied key - so I really don't know if all this is coincidentally working or just intended, but I'm trying to achieve the same functionality (i.e. result-wise).

As I understand, k.W is able to contain 80 bytes is because the struct sha1_key is declared to contain an array of size 80. However as to how it is getting those values, I really don't know...

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