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I would like a kind of "version control" -system that looks for file-changes and saves copies, so that I don't have both backups and go back and "undue" the projects steps; or branch out from an earlier point in the project.

I've started developing in Unity3d, (scripting with C#). I am working with a bunch of tools at the "same time", changing textures, scripts, models and audio, Sometimes I do something stupid and things get lost. The only way I am saving "changes"/steps at this point, is through making a "rar/zip" archive of the project folder manually when I remember to do it, (in iterations). I want to automate this somehow, (not necessarily make archives, but the same overall functionality). Just to be clear: over-writing is NOT an option.

I might have missed something obvious, but my google-fu didn't give me the answers I am looking for.

Any help would be deeply appreciated!


This sounds like the standard functionality of any version (source) control server. Examples include SVN, Git, CVS, Mercurial, TFS, and many others.
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Frank R. Haugen 18-Nov-13 8:45am    
Your answer wasn't what I was looking for, HOWEVER it got me on the right track and I found: - AutVer (lightweight freeware automatic app to do what I wanted). tnx anyway![^] -AutoVer

Dave Kreskowiak's answer below, got me stumbling on the right track and Found AutoVer, which does what I need

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