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I am writing a C# code where I am using the RotateBilinear(double angle) filter available in the AForge.NET imaging library.
I want a mapping from old pixel co-ordinates (x0,y0) before rotation to the new pixel co-ordinates (x1,y1) after rotation. Is there a way to do find such a mapping ?

Thanks in advance.
Manfred Rudolf Bihy 13-Dec-13 5:57am    
An interesting question, but alas the AForge API doesn't seem to provide any help there.

There is no one to one mapping since the bilinear rotation has the effect that any one pixel in the resulting image will depend on a 2 x 2 matrix of pixels from the original image. Having a quick look at the AForge API I didn't see any method, that would allow you to find out which pixel in the resulting image was influenced by which pixels from the original image.
You'd have to implement a bilinear rotation yourself and update a list of influencing pixels from the original per pixel in the resulting image as you go.
Depending on the size of your image that may very well consume quite a bit of memory, so beware you don't run into a out of memory exception.

— Manfred
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Guru Swaroop 14-Dec-13 1:43am    
Thanks for the suggestion. I myself browsed the AForge.NET library to see if any such method is available, but I didn't find it. I think so I must do this rotation myself...
I have found an excellent link where Vincent explains how we can do this bilinear rotation manually[^]

this solved my problem !!!
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Guru Swaroop 14-Dec-13 5:19am    
Well the code given in the above link does the job pretty well but it takes a lot of time.
I ran the algorithm on a image of dimension 640X490, and it took 3.62 seconds to complete the job. I am using Intel(R)Core(TM)2 Duo CPU E*2000 @ 2.66GHz ; 4GB RAM ; 64bit Windows7 Profesional OS. Any tips on how to improve the code are welcome.

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