struct Pos3d { Pos3d() { x = y = z = 0; } DFloat x, y, z; }; Pos3d ** pos = new Pos3d*[ 361434 ]; INT_PTR i; for( i = 0; i < 361434; i++ ) pos[ i ] = new Pos3d(); for( i = 0; i < 361434; i++ ) ::delete pos[ i ]; delete pos;
var
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