In this article I take a look at setting up a system for HoloLens development, the compatibility of the applications with other UWP platforms, and introduce Unity for making a 3D application
Introduction to amplification and mesh shaders, the new programmable stages available in modern GPUs, and how to use them to implement view frustum culling and object LOD selection on the GPU using the Diligent Engine API
Creation of a basic X3DOM editor based on OpenGL with as little code as possible, that is running on ReactOS and Windows, to check out the capabilities of X3DOM.
This article describes several strategies to update GPU resources in Diligent Engine (a modern low-level graphic library) as well as important internal details and performance implications related to each method.
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
This program will solve a Rubik’s cube using algorithms for beginners. It is a WPF open source application written in C# for VS 2022 and .NET6 using 3D graphics and animation.
A tool to generate face images and animated gif files for different angles and lighting using only a single face image. Also includes Face Matcher using Microsoft Face API.
An overview and C# implementation of 3d space partitioning using a BVH (bounding volume hierarchy), with dynamic updates via refitting and tree-rotations.
So ... you want to put that LCD display in there, huh? Pity it's not a rectangular frame, isn't it? How are you going to fit a neat frame round that, huh? It's complicated, but ... not that complicated when you get used to it.