by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Maxim Kartavenkov
Article describes how to make H.264 Video Encoder DirectShow Filter using NVIDIA encoder API in C#
by Nick Kopp
This article builds upon the earlier High Performance Queries: GPU vs. PLINQ vs. LINQ and ports this to also support OpenCL devices and adds benchmarking so you can easily compare performance.
by Ryan S White
CudaPAD is a PTX/SASS viewer for NVIDIA Cuda kernels and provides an on-the-fly view of your Cuda code.
by Intel
This document demonstrates how a linear algebra Jacobi iterative method written in CUDA* can be migrated to the SYCL* heterogenous programing language.
by Sergiu Ovidiu Oprea
This article is a hands-on look at the process of converting CUDA to SYCL.
by Carlos Jiménez de Parga
A reusable Visual C++ framework for real-time volumetric cloud rendering, animation and morphing
by Dhruv__Patel
In this article we compare and contrast SYCL and CUDA, and discuss how the oneAPI compiler can work with SYCL.