Multi-device OpenCL load balancer and pipeliner for C# in few lines of code.
by Adnan Boz
In this blog post, I’m diving deeper into Thrust usage scenarios with a simple implementation of Monte Carlo Simulation.
A small tool for writing various algorithms as if they were CUDA/OpenCL kernels
Curious about GPGPU programming? Read Rob Farber’s Massively Parallel Programming series. Learn how to get more from your CPU, GPU, APU, DSP, and more.