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Great Reads

by Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
by Joel Ivory Johnson
In this article I take a look at setting up a system for HoloLens development, the compatibility of the applications with other UWP platforms, and introduce Unity for making a 3D application
by IAmJoshChang
Adding new bandit enemy
by IAmJoshChang
Going through the Unity Ball tutorial

Latest Articles

by Vangos
Azure + HoloLens = Mixed Reality to the Cloud!
by IAmJoshChang
How to go about adding sound effects into our game
by IAmJoshChang
Adding Magnet Visual Effects with Particle Systems
by IAmJoshChang
Welcome to Day 86! After two or so posts talking about making the power-up magnet, we’re finally at the point where we have the infrastructure to write the magnet power up. I Promise!

All Articles

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Unity 

13 Mar 2018
Akhil Mittal
This article will not be very theoretical, but would be more of a tutorial to showcase the existing problems with tightly coupled applications, how to make the application loosely coupled and achieve inversion of control via dependency injection.
23 Oct 2015
alex_lviv
In this article, I will try to describe my vision on creation of simple 3-layer application based on .NET technologies.
14 Nov 2013
Alexander SchuIze, Felix Herbst, Paul Kirsten
Multi-User game for AIO where players build their own spider's web
12 Nov 2015
Alvin Ashcraft
Open source software (OSS) development has reached the mainstream .NET community and created a whole new customer segment for development tools. Microsoft has responded to this need by creating the Visual Studio Community Edition.
13 May 2015
Android on Intel
Face and Head Tracking using the Intel® RealSense™ SDK
31 Jul 2015
Android on Intel
This Unity resource page on the Intel® Developer Zone is your central location for support of x86 within the Unity game engine.
1 Oct 2015
Android on Intel
Porting Guide for Unity Game on Intel® Architecture for China Market
30 Oct 2015
Android on Intel
In this guide we will detail a step-by-step process of building a cross-platform Android application with the help of Marmalade C++ SDK 7.1 and ShiVa3D game engine specifically for Android x86 architecture.
30 Oct 2015
Android on Intel
This article will show a performance gain with native support on Android and share some tips for increasing performance on Intel® architecture using Hero Sky: Epic Guild Wars as an example.
1 Dec 2015
Android on Intel
Intel recently teamed up with Unity Technologies, maker of the Unity game development engine, to offer a fun contest that gave game developers an opportunity to build their games with native x86 support for Android using Unity 5.
1 Feb 2016
Android on Intel
We recently spoke about these topics with some of the game developers who won our joint contest with Unity Technologies.
1 Feb 2016
Android on Intel
This article describes the best tools and engines to use for game development.
1 Feb 2016
Android on Intel
This article gives you an overview of the key programming languages used in Android development.
15 Apr 2016
Android on Intel
Unity Optimization Guide for Intel x86 Platforms: Part 3
15 Apr 2016
Android on Intel
We will explore two main areas of optimizations in this guide: Scripting and Editor-based.
15 Apr 2016
Android on Intel
The discussion in this blog will focus on the 2 Atom x3 SoC SKUs which have already been launched: C3200RK and C3230RK.
19 Apr 2016
Android on Intel
In this guide, we will show a variety of tools to use as well as features in the Unity software that can help you enhance the performance of your Unity project.
19 Apr 2016
Android on Intel
Unnecessarily high resolution textures can easily become a bottleneck in mobile games and slower hardware
16 Jan 2019
BlackMATov
It's a story on how to write a plugin for Unity Asset Store, take a crack at solving the well-known isometric problems in games, and make a little coffee money from that, and also to understand how expandable Unity editor is. Pictures, code, graphs and thoughts inside.
20 Feb 2018
Byte-Master-101
Now that we got the basics over with, It's time for improvement!
18 Mar 2015
Colleen Culbertson
This blog is meant to provide information, suggestions, and links for developers using Unity with the Intel RealSense SDK 2014.
2 Sep 2015
Dave_Voyles
With the advent of WebGL and asm.js, developers can now harness much of the power of their computing device from within the browser and access markets previously unavailable.
14 Jul 2015
David Catuhe
The babylon.JS team at Microsoft recently released a new update (v2.1) with a host of new and improved tools to build browser-based 3D experiences. In this article, I’ll walk you through some of the major updates, along with links to demos and sandbox builds you can try yourself.
18 Oct 2018
Dom_Elliott
Smaller, better, faster, fresher apps
16 Oct 2014
Dominic Milano
TheBestSync, a China-based software company focused on integrated software and hardware solutions, entered the Intel App Innovation Contest 2013 (Intel AIC 2013) in partnership with Intel® Developer Zone with the idea of combining game and music technology with an AIO device to create an exciting n
16 Apr 2014
Edward J Correia
When Intel put a call out for apps that would transform the way we interface with traditional PCs, Jacob and Melissa Pennock, founders of Unicorn Forest Games, entered their spell-casting game, Head of the Order*, into the Intel® Perceptual Computing Challenge. They took home a top prize.
30 Nov 2017
EgorYusov
This article describes Unity low-level plugin interface and the Unity graphics interface emulator that facilitates native plugin development.
10 Apr 2018
Harshit Gindra
This article explains a design approach that involves setting the work flow of the process using config file and Unity Framework. It helps to change the flow only by updating the config file and no other code change is required.
14 May 2015
Hugo Carnicelli
In this article, we are going to learn what Apache Cordova is and in which way this tool is now integrated into Visual Studio 2015.
27 May 2018
IAmJoshChang
Day 70: Implement scrolling Currently, we have a menu. We can select it with our pointer, but what if there was an easier way to interact with it? Since we’re working with the Daydream, one unique way to interact with the menu is to use our touchpad to scroll through the menu options!
27 May 2018
IAmJoshChang
Continuing where we left off in the previous post, we’ve created a menu that is right in front of us that we can interact with. Now at this point, we have multiple buttons that appear on our screen. Everything looks great, except one problem. The buttons don’t do anything.
27 May 2018
IAmJoshChang
Now we’re on part 2 of throwing a game object in VR. In the previous post, we almost finished being able to grab and throw our Ball game object in a script. All that was left was to connect our Public variables. However, before we set that up, I wanted to refactor the code a bit.
27 May 2018
IAmJoshChang
We spent the past 2 days looking at how we can create an outline effect on our game object, now it’s time to move on to the fun part. Implementing the ability to throw game objects!
27 May 2018
IAmJoshChang
Today we’re going to focus on the next steps, applying the outline effect on our Ball game object.
29 Jan 2017
Illya Reznykov
The post is devoted to screen saver application written in Wpf with Prism pattern.
26 Jul 2013
Intel Corporation
Infrared5 Case Study
16 Jun 2016
Joel Ivory Johnson
In this article I take a look at setting up a system for HoloLens development, the compatibility of the applications with other UWP platforms, and introduce Unity for making a 3D application
17 Jan 2014
John Wesolowski
This paper prepares new and existing Unity users with performance considerations when building your levels/games, and offers new ways to build.
12 Feb 2014
Kii
The focus of this article is on the backend components and contains information for developers to quickly build scalable games on Kii Game Cloud.
30 Nov 2015
MatthewThomas
Adding design time support for regions in Prism 6
11 Mar 2014
Moises Barba
Implementing the Repository and Unit of Work Patterns dynamically using Kerosene ORM
18 Jun 2014
Ngo Thanh Tung - Softech
How to use the Unity container to add support for dependency injection to a real-world application
3 Sep 2013
Nitin Singh India
How to identify dependencies and resolve them using Unity App Block. Simple Hello World.
16 Aug 2016
Olubisi Akintunde
Application Managed Authorisation using Dependency Injection and Interception
3 May 2018
Packt Publishing
In this post, we are going to build a model of the Earth. We will use actual NASA data to set up the size and texture of the Earth. We will animate the planet's spin and orbit using C# programming.
2 Aug 2017
Saineshwar Bageri
In this article, we are going to have a look on how touse Unity framework with MVC to remove hard code dependencies from Application.
11 Sep 2015
syed shanu
In this article we can see how to create a simple Unity 3D game using C# Script.
11 Oct 2018
Vangos
During the past few months, I have been heavily experimenting with the Intel RealSense D415 & D435 depth camera. Today, I am going to show you how to easily transform between different coordinate systems. RealSense D415/435 is a low-cost device....
28 Jan 2019
Vangos
Today, I would like to introduce you to the Orbbec Astra sensor and the Nuitrack body-tracking SDK. This is an in-depth tutorial for software developers who would like to use a new depth sensor and a new body-tracking SDK to develop amazing motion applications.
25 Feb 2019
Vangos
Azure + HoloLens = Mixed Reality to the Cloud!
24 May 2017
Zahid Nawaz Ch.
SqlDependency ,can be used to pick changes without executing query to see there is any update from database , WHERE CLAUSE can also be applied for narrowing scope, Its way to push changes from SQL Server to SQLDependency , .NET library , SQL Server Broker service sends updates to SQLDependency.


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