Provide Command UI support for menu in a CDialog/CPropertySheet





5.00/5 (2 votes)
Shows how to enable invoking of the OnUpdateCmdUI(...) in a dialog or property sheet when a menu bar item is pulled down to show popup menu
Handle OnInitMenuPopup on your dialog or property sheet as follows:
void CMyPropertySheet::OnInitMenuPopup(CMenu* pMenu, UINT nIndex, BOOL bSysMenu) { if (bSysMenu) return; // don't support system menu ENSURE_VALID(pMenu); // check the enabled state of various menu items CCmdUI state; state.m_pMenu = pMenu; ASSERT(state.m_pOther == NULL); ASSERT(state.m_pParentMenu == NULL); // determine if menu is popup in top-level menu and set m_pOther to // it if so (m_pParentMenu == NULL indicates that it is secondary popup) HMENU hParentMenu; if (AfxGetThreadState()->m_hTrackingMenu == pMenu->m_hMenu) state.m_pParentMenu = pMenu; // parent == child for tracking popup else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL) { CWnd* pParent = GetTopLevelParent(); // child windows don't have menus -- need to go to the top! if (pParent != NULL && (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL) { int nIndexMax = ::GetMenuItemCount(hParentMenu); for (int nItemIndex = 0; nItemIndex < nIndexMax; nItemIndex++) { if (::GetSubMenu(hParentMenu, nItemIndex) == pMenu->m_hMenu) { // when popup is found, m_pParentMenu is containing menu state.m_pParentMenu = CMenu::FromHandle(hParentMenu); break; } } } } state.m_nIndexMax = pMenu->GetMenuItemCount(); for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax; state.m_nIndex++) { state.m_nID = pMenu->GetMenuItemID(state.m_nIndex); if (state.m_nID == 0) continue; // menu separator or invalid cmd - ignore it ASSERT(state.m_pOther == NULL); ASSERT(state.m_pMenu != NULL); if (state.m_nID == (UINT)-1) { // possibly a popup menu, route to first item of that popup state.m_pSubMenu = pMenu->GetSubMenu(state.m_nIndex); if (state.m_pSubMenu == NULL || (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 || state.m_nID == (UINT)-1) { continue; // first item of popup can't be routed to } state.DoUpdate(this, FALSE); // popups are never auto disabled } else { // normal menu item // Auto enable/disable if frame window has 'm_bAutoMenuEnable' // set and command is _not_ a system command. state.m_pSubMenu = NULL; state.DoUpdate(this, m_bAutoMenuEnable && state.m_nID < 0xF000); } // adjust for menu deletions and additions UINT nCount = pMenu->GetMenuItemCount(); if (nCount < state.m_nIndexMax) { state.m_nIndex -= (state.m_nIndexMax - nCount); while (state.m_nIndex < nCount && pMenu->GetMenuItemID(state.m_nIndex) == state.m_nID) { state.m_nIndex++; } } state.m_nIndexMax = nCount; } }Don't forget to put the ON_WM_INITMENUPOPUP() in your Message Map while you are at it..