A simple program to solve quadratic equations with
#include #include #include "Raiz_Cuadratica.h"int main(){ // float xx = 1; float x = 1; float i = -12; RaizCuadratica *lala = new RaizCuadratica( xx, x, i ); RaizCuadratica::sRaiz raiz = lala->GetRaiz(); printf( "x1 = %f || x2 = %f\n\n",...
#include <stdio.h> #include <stdlib.h> #include "Raiz_Cuadratica.h" int main() { // float xx = 1; float x = 1; float i = -12; RaizCuadratica *lala = new RaizCuadratica( xx, x, i ); RaizCuadratica::sRaiz raiz = lala->GetRaiz(); printf( "x1 = %f || x2 = %f\n\n", raiz.r1, raiz.r2 ); delete lala; lala = 0; system("PAUSE"); return 0; } //////////////////////////////////////////////////////////////// #ifndef __RAIZ_CUADRATICA_H__ #define __RAIZ_CUADRATICA_H__ /* * (C) Copyright 2010 Ramón 'Reymon' Berrutti <ramonberrutti@hotmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * See LICENSE.TXT file for more information. * */ #include <math.h> class RaizCuadratica { public: struct sRaiz { float r1; float r2; sRaiz( float x1, float x2 ) : r1(x1), r2(x2) {} }; RaizCuadratica() : m_valI( 0 ), m_valX( 0 ), m_valXX( 0 ) {} RaizCuadratica( float xx, float x, float i ) : m_valI( i ), m_valX( x ), m_valXX( xx ) {} RaizCuadratica *setI( float i ); RaizCuadratica *setX( float x ); RaizCuadratica *setXX( float xx ); sRaiz GetRaiz(); void GetRaiz( sRaiz *output ); private: float m_valI; float m_valX; float m_valXX; }; #endif // __RAIZ_CUADRATICA_H__ ////////////////////////////////////////////////////////////////// #include "Raiz_Cuadratica.h" RaizCuadratica *RaizCuadratica::setI(float i) { m_valI = i; return this; } RaizCuadratica *RaizCuadratica::setX(float x) { m_valX = x; return this; } RaizCuadratica *RaizCuadratica::setXX(float xx) { m_valXX = xx; return this; } RaizCuadratica::sRaiz RaizCuadratica::GetRaiz() { float mmm = sqrtf( pow(m_valX,2) - ( 4 * m_valXX * m_valI ) ); return sRaiz( (-m_valX + mmm) / (m_valXX*2) , (-m_valX - mmm) / (m_valXX*2) ); } void RaizCuadratica::GetRaiz( RaizCuadratica::sRaiz *output ) { float mmm = sqrtf( pow(m_valX,2) - ( 4 * m_valXX * m_valI ) ); output->r1 = (-m_valX + mmm) / (m_valXX*2); output->r2 = (-m_valX - mmm) / (m_valXX*2); }