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Loading time consuming textures/images in a background thread in a DirectX application

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22 Jul 2007CPOL2 min read 28.9K   616   20  
This program demonstrates how multithreading could be used to load textures etc., into a DirectX program so that the program startup time could be reduced.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
Sri Lanka Sri Lanka
coding in C# C++ C

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Code in English, not Gibberish Smile | :)

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