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Quick ‘How To’ Tutorial About Implementing x86 Support for Android Apps

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14 Aug 2014CPOL8 min read 8.1K   2  
After my participation at the Intel Android CodeFest, I decided to make a tutorial on how to prepare Planet Conqueror to run on Intel based Android devices. The game uses the libGDX developer framework. I think it’s a good idea to write this article so that other developers using the same framework

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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