|
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Collections;
using System.Drawing;
using System.Reflection;
using System.Workflow.ComponentModel.Compiler;
using System.Workflow.ComponentModel.Serialization;
using System.Workflow.ComponentModel;
using System.Workflow.ComponentModel.Design;
using System.Workflow.Runtime;
using System.Workflow.Activities;
using System.Workflow.Activities.Rules;
namespace Pfactor.Workflow
{
partial class BuildDecorator
{
#region�Fields�(9)�
#endregion�Fields
#region Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
[System.Diagnostics.DebuggerNonUserCode]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.makePropsActivity = new System.Workflow.Activities.CodeActivity();
this.makeContainedItemsActivity = new System.Workflow.Activities.CodeActivity();
this.sequenceActivity2 = new System.Workflow.Activities.SequenceActivity();
this.sequenceActivity1 = new System.Workflow.Activities.SequenceActivity();
this.cancellationHandlerActivity1 = new System.Workflow.ComponentModel.CancellationHandlerActivity();
this.faultHandlersActivity1 = new System.Workflow.ComponentModel.FaultHandlersActivity();
this.makeMethodsActivity = new System.Workflow.Activities.CodeActivity();
this.userWantsFluencyActivity = new System.Workflow.Activities.CodeActivity();
this.lookForFluencyActivity = new System.Workflow.Activities.CodeActivity();
this.parallelActivity1 = new System.Workflow.Activities.ParallelActivity();
//
// makePropsActivity
//
this.makePropsActivity.Name = "makePropsActivity";
this.makePropsActivity.ExecuteCode += new System.EventHandler(this.makeProps);
//
// makeContainedItemsActivity
//
this.makeContainedItemsActivity.Name = "makeContainedItemsActivity";
this.makeContainedItemsActivity.ExecuteCode += new System.EventHandler(this.makeContainedItems);
//
// sequenceActivity2
//
this.sequenceActivity2.Activities.Add(this.makePropsActivity);
this.sequenceActivity2.Name = "sequenceActivity2";
//
// sequenceActivity1
//
this.sequenceActivity1.Activities.Add(this.makeContainedItemsActivity);
this.sequenceActivity1.Name = "sequenceActivity1";
//
// cancellationHandlerActivity1
//
this.cancellationHandlerActivity1.Name = "cancellationHandlerActivity1";
//
// faultHandlersActivity1
//
this.faultHandlersActivity1.Name = "faultHandlersActivity1";
//
// makeMethodsActivity
//
this.makeMethodsActivity.Name = "makeMethodsActivity";
this.makeMethodsActivity.ExecuteCode += new System.EventHandler(this.makeMethods);
//
// userWantsFluencyActivity
//
this.userWantsFluencyActivity.Name = "userWantsFluencyActivity";
this.userWantsFluencyActivity.ExecuteCode += new System.EventHandler(this.userWantsFluency);
//
// lookForFluencyActivity
//
this.lookForFluencyActivity.Name = "lookForFluencyActivity";
this.lookForFluencyActivity.ExecuteCode += new System.EventHandler(this.lookForFluency);
//
// parallelActivity1
//
this.parallelActivity1.Activities.Add(this.sequenceActivity1);
this.parallelActivity1.Activities.Add(this.sequenceActivity2);
this.parallelActivity1.Name = "parallelActivity1";
//
// BuildDecorator
//
this.Activities.Add(this.parallelActivity1);
this.Activities.Add(this.lookForFluencyActivity);
this.Activities.Add(this.userWantsFluencyActivity);
this.Activities.Add(this.makeMethodsActivity);
this.Activities.Add(this.faultHandlersActivity1);
this.Activities.Add(this.cancellationHandlerActivity1);
this.Name = "BuildDecorator";
this.CanModifyActivities = false;
}
#endregion
private SequenceActivity sequenceActivity2;
private SequenceActivity sequenceActivity1;
private ParallelActivity parallelActivity1;
private CodeActivity userWantsFluencyActivity;
private CancellationHandlerActivity cancellationHandlerActivity1;
private FaultHandlersActivity faultHandlersActivity1;
private CodeActivity makeContainedItemsActivity;
private CodeActivity makeMethodsActivity;
private CodeActivity makePropsActivity;
private CodeActivity lookForFluencyActivity;
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I work primarily with the .NET technology stack, and specialize in accelerated code production via code generation (static or dynamic), aspect-oriented programming, MDA, domain-specific languages and anything else that gets products out the door faster. My languages of choice are C# and C++, though I'm open to suggestions.