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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MTV3D65;
using IrrKlang;
namespace gefx
{
public class EXUnits
{
public enum UnitCommands
{
Walk,
Fire,
Hide,
Run,
Jump,
Yawl,
Die,
Follow,
Attack,
Retire
};
public void ExecuteCommand(string UnitName, UnitCommands CommandType,ref gefxs UnitCollection)
{
switch (CommandType)
{
case UnitCommands.Walk :
//UnitCollection.XActor.WalkAllSelected(
break;
}
}
}
}
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