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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* GLCurve.h
*
* Thu Jun 29 22:50:24 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _GLCURVE_H
#define _GLCURVE_H
#include "VKGraphic.h"
#include "GLObject.h"
#include <Geometry.h>
#include <GeomException.h>
#include <Point3D.h>
#include <Vector3D.h>
#include <OneAxis.h>
#include <AxisSystem.h>
#include <Line3D.h>
#include <Circle3D.h>
#include <Ellipse3D.h>
#include <Hyperbola3D.h>
#include <Parabola3D.h>
#include <BezierCurve.h>
#include <BSplineCurve.h>
#include <ListOfCPoint3D.h>
#include <ListIteratorOfListOfCPoint3D.h>
class CCurve;
class VKGRAPHIC_API CGLCurve : public CGLObject
{
public:
CGLCurve(const CCurve*, const GLLineStyle& = LINE_SOLID);
virtual ~CGLCurve();
virtual CGLObject* Copy() const;
virtual void DefineDisplay();
virtual void Display(const GLDisplayMode& = GLWIREFRAME);
virtual void Hilight(const GLDisplayMode&);
void SetLineStyle(const GLLineStyle& st) { lineStyle = st; }
GLLineStyle GetLineStyle() const { return lineStyle; }
void SetSmooth(const double&);
void SetCurve(const CCurve*);
virtual CGeometry* Geometry() const;
private:
void ComputePoints();
void ComputeBoundLimits();
private:
GLdouble SMOOTH;
CListOfCPoint3D* pointList;
CCurve* pCurve;
GLLineStyle lineStyle;
};
#endif /* _GLCURVE_H */
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Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.