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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.9K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  ftbdf.c                                                                */
/*                                                                         */
/*    FreeType API for accessing BDF-specific strings (body).              */
/*                                                                         */
/*  Copyright 2002, 2003, 2004 by                                          */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include FT_SERVICE_BDF_H


  /* documentation is in ftbdf.h */

  FT_EXPORT_DEF( FT_Error )
  FT_Get_BDF_Charset_ID( FT_Face       face,
                         const char*  *acharset_encoding,
                         const char*  *acharset_registry )
  {
    FT_Error     error;
    const char*  encoding = NULL;
    const char*  registry = NULL;


    error = FT_Err_Invalid_Argument;

    if ( face )
    {
      FT_Service_BDF  service;


      FT_FACE_FIND_SERVICE( face, service, BDF );

      if ( service && service->get_charset_id )
        error = service->get_charset_id( face, &encoding, &registry );
    }

    if ( acharset_encoding )
      *acharset_encoding = encoding;

    if ( acharset_registry )
      *acharset_registry = registry;

    return error;
  }


  /* documentation is in ftbdf.h */

  FT_EXPORT_DEF( FT_Error )
  FT_Get_BDF_Property( FT_Face           face,
                       const char*       prop_name,
                       BDF_PropertyRec  *aproperty )
  {
    FT_Error  error;


    error = FT_Err_Invalid_Argument;

    aproperty->type = BDF_PROPERTY_TYPE_NONE;

    if ( face )
    {
      FT_Service_BDF  service;


      FT_FACE_FIND_SERVICE( face, service, BDF );

      if ( service && service->get_property )
        error = service->get_property( face, prop_name, aproperty );
    }

    return  error;
  }


/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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