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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.9K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  ftfstype.c                                                             */
/*                                                                         */
/*    FreeType utility file to access FSType data (body).                  */
/*                                                                         */
/*  Copyright 2008, 2009 by                                                */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/

#include <ft2build.h>
#include FT_TYPE1_TABLES_H
#include FT_TRUETYPE_TABLES_H
#include FT_INTERNAL_SERVICE_H
#include FT_SERVICE_POSTSCRIPT_INFO_H


  /* documentation is in freetype.h */

  FT_EXPORT_DEF( FT_UShort )
  FT_Get_FSType_Flags( FT_Face  face )
  {
    TT_OS2*  os2;


    /* first, try to get the fs_type directly from the font */
    if ( face )
    {
      FT_Service_PsInfo  service = NULL;


      FT_FACE_FIND_SERVICE( face, service, POSTSCRIPT_INFO );

      if ( service && service->ps_get_font_extra )
      {
        PS_FontExtraRec  extra;


        if ( !service->ps_get_font_extra( face, &extra ) &&
             extra.fs_type != 0                          )
          return extra.fs_type;
      }
    }

    /* look at FSType before fsType for Type42 */

    if ( ( os2 = (TT_OS2*)FT_Get_Sfnt_Table( face, ft_sfnt_os2 ) ) != NULL &&
         os2->version != 0xFFFFU                                           )
      return os2->fsType;

    return 0;
  }


/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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