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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 87K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  ftlcdfil.c                                                             */
/*                                                                         */
/*    FreeType API for color filtering of subpixel bitmap glyphs (body).   */
/*                                                                         */
/*  Copyright 2006, 2008, 2009, 2010 by                                    */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_LCD_FILTER_H
#include FT_IMAGE_H
#include FT_INTERNAL_OBJECTS_H


#ifdef FT_CONFIG_OPTION_SUBPIXEL_RENDERING

/* define USE_LEGACY to implement the legacy filter */
#define  USE_LEGACY

  /* FIR filter used by the default and light filters */
  static void
  _ft_lcd_filter_fir( FT_Bitmap*      bitmap,
                      FT_Render_Mode  mode,
                      FT_Library      library )
  {
    FT_Byte*  weights = library->lcd_weights;
    FT_UInt   width   = (FT_UInt)bitmap->width;
    FT_UInt   height  = (FT_UInt)bitmap->rows;


    /* horizontal in-place FIR filter */
    if ( mode == FT_RENDER_MODE_LCD && width >= 4 )
    {
      FT_Byte*  line = bitmap->buffer;


      for ( ; height > 0; height--, line += bitmap->pitch )
      {
        FT_UInt  fir[5];
        FT_UInt  val1, xx;


        val1   = line[0];
        fir[0] = weights[2] * val1;
        fir[1] = weights[3] * val1;
        fir[2] = weights[4] * val1;
        fir[3] = 0;
        fir[4] = 0;

        val1    = line[1];
        fir[0] += weights[1] * val1;
        fir[1] += weights[2] * val1;
        fir[2] += weights[3] * val1;
        fir[3] += weights[4] * val1;

        for ( xx = 2; xx < width; xx++ )
        {
          FT_UInt  val, pix;


          val    = line[xx];
          pix    = fir[0] + weights[0] * val;
          fir[0] = fir[1] + weights[1] * val;
          fir[1] = fir[2] + weights[2] * val;
          fir[2] = fir[3] + weights[3] * val;
          fir[3] =          weights[4] * val;

          pix        >>= 8;
          pix         |= -( pix >> 8 );
          line[xx - 2] = (FT_Byte)pix;
        }

        {
          FT_UInt  pix;


          pix          = fir[0] >> 8;
          pix         |= -( pix >> 8 );
          line[xx - 2] = (FT_Byte)pix;

          pix          = fir[1] >> 8;
          pix         |= -( pix >> 8 );
          line[xx - 1] = (FT_Byte)pix;
        }
      }
    }

    /* vertical in-place FIR filter */
    else if ( mode == FT_RENDER_MODE_LCD_V && height >= 4 )
    {
      FT_Byte*  column = bitmap->buffer;
      FT_Int    pitch  = bitmap->pitch;


      for ( ; width > 0; width--, column++ )
      {
        FT_Byte*  col = column;
        FT_UInt   fir[5];
        FT_UInt   val1, yy;


        val1   = col[0];
        fir[0] = weights[2] * val1;
        fir[1] = weights[3] * val1;
        fir[2] = weights[4] * val1;
        fir[3] = 0;
        fir[4] = 0;
        col   += pitch;

        val1    = col[0];
        fir[0] += weights[1] * val1;
        fir[1] += weights[2] * val1;
        fir[2] += weights[3] * val1;
        fir[3] += weights[4] * val1;
        col    += pitch;

        for ( yy = 2; yy < height; yy++ )
        {
          FT_UInt  val, pix;


          val    = col[0];
          pix    = fir[0] + weights[0] * val;
          fir[0] = fir[1] + weights[1] * val;
          fir[1] = fir[2] + weights[2] * val;
          fir[2] = fir[3] + weights[3] * val;
          fir[3] =          weights[4] * val;

          pix           >>= 8;
          pix            |= -( pix >> 8 );
          col[-2 * pitch] = (FT_Byte)pix;
          col            += pitch;
        }

        {
          FT_UInt  pix;


          pix             = fir[0] >> 8;
          pix            |= -( pix >> 8 );
          col[-2 * pitch] = (FT_Byte)pix;

          pix         = fir[1] >> 8;
          pix        |= -( pix >> 8 );
          col[-pitch] = (FT_Byte)pix;
        }
      }
    }
  }


#ifdef USE_LEGACY

  /* intra-pixel filter used by the legacy filter */
  static void
  _ft_lcd_filter_legacy( FT_Bitmap*      bitmap,
                         FT_Render_Mode  mode,
                         FT_Library      library )
  {
    FT_UInt  width  = (FT_UInt)bitmap->width;
    FT_UInt  height = (FT_UInt)bitmap->rows;
    FT_Int   pitch  = bitmap->pitch;

    static const int  filters[3][3] =
    {
      { 65538 * 9/13, 65538 * 1/6, 65538 * 1/13 },
      { 65538 * 3/13, 65538 * 4/6, 65538 * 3/13 },
      { 65538 * 1/13, 65538 * 1/6, 65538 * 9/13 }
    };

    FT_UNUSED( library );


    /* horizontal in-place intra-pixel filter */
    if ( mode == FT_RENDER_MODE_LCD && width >= 3 )
    {
      FT_Byte*  line = bitmap->buffer;


      for ( ; height > 0; height--, line += pitch )
      {
        FT_UInt  xx;


        for ( xx = 0; xx < width; xx += 3 )
        {
          FT_UInt  r = 0;
          FT_UInt  g = 0;
          FT_UInt  b = 0;
          FT_UInt  p;


          p  = line[xx];
          r += filters[0][0] * p;
          g += filters[0][1] * p;
          b += filters[0][2] * p;

          p  = line[xx + 1];
          r += filters[1][0] * p;
          g += filters[1][1] * p;
          b += filters[1][2] * p;

          p  = line[xx + 2];
          r += filters[2][0] * p;
          g += filters[2][1] * p;
          b += filters[2][2] * p;

          line[xx]     = (FT_Byte)( r / 65536 );
          line[xx + 1] = (FT_Byte)( g / 65536 );
          line[xx + 2] = (FT_Byte)( b / 65536 );
        }
      }
    }
    else if ( mode == FT_RENDER_MODE_LCD_V && height >= 3 )
    {
      FT_Byte*  column = bitmap->buffer;


      for ( ; width > 0; width--, column++ )
      {
        FT_Byte*  col     = column;
        FT_Byte*  col_end = col + height * pitch;


        for ( ; col < col_end; col += 3 * pitch )
        {
          FT_UInt  r = 0;
          FT_UInt  g = 0;
          FT_UInt  b = 0;
          FT_UInt  p;


          p  = col[0];
          r += filters[0][0] * p;
          g += filters[0][1] * p;
          b += filters[0][2] * p;

          p  = col[pitch];
          r += filters[1][0] * p;
          g += filters[1][1] * p;
          b += filters[1][2] * p;

          p  = col[pitch * 2];
          r += filters[2][0] * p;
          g += filters[2][1] * p;
          b += filters[2][2] * p;

          col[0]         = (FT_Byte)( r / 65536 );
          col[pitch]     = (FT_Byte)( g / 65536 );
          col[2 * pitch] = (FT_Byte)( b / 65536 );
        }
      }
    }
  }

#endif /* USE_LEGACY */


  FT_EXPORT_DEF( FT_Error )
  FT_Library_SetLcdFilterWeights( FT_Library      library,
                                  unsigned char  *weights )
  {
    if ( !library || !weights )
      return FT_Err_Invalid_Argument;

    ft_memcpy( library->lcd_weights, weights, 5 );

    return FT_Err_Ok;
  }


  FT_EXPORT_DEF( FT_Error )
  FT_Library_SetLcdFilter( FT_Library    library,
                           FT_LcdFilter  filter )
  {
    static const FT_Byte  light_filter[5] =
                            { 0x00, 0x55, 0x56, 0x55, 0x00 };
    /* the values here sum up to a value larger than 256, */
    /* providing a cheap gamma correction                 */
    static const FT_Byte  default_filter[5] =
                            { 0x10, 0x40, 0x70, 0x40, 0x10 };


    if ( !library )
      return FT_Err_Invalid_Argument;

    switch ( filter )
    {
    case FT_LCD_FILTER_NONE:
      library->lcd_filter_func = NULL;
      library->lcd_extra       = 0;
      break;

    case FT_LCD_FILTER_DEFAULT:
#if defined( FT_FORCE_LEGACY_LCD_FILTER )

      library->lcd_filter_func = _ft_lcd_filter_legacy;
      library->lcd_extra       = 0;

#elif defined( FT_FORCE_LIGHT_LCD_FILTER )

      ft_memcpy( library->lcd_weights, light_filter, 5 );
      library->lcd_filter_func = _ft_lcd_filter_fir;
      library->lcd_extra       = 2;

#else

      ft_memcpy( library->lcd_weights, default_filter, 5 );
      library->lcd_filter_func = _ft_lcd_filter_fir;
      library->lcd_extra       = 2;

#endif

      break;

    case FT_LCD_FILTER_LIGHT:
      ft_memcpy( library->lcd_weights, light_filter, 5 );
      library->lcd_filter_func = _ft_lcd_filter_fir;
      library->lcd_extra       = 2;
      break;

#ifdef USE_LEGACY

    case FT_LCD_FILTER_LEGACY:
      library->lcd_filter_func = _ft_lcd_filter_legacy;
      library->lcd_extra       = 0;
      break;

#endif

    default:
      return FT_Err_Invalid_Argument;
    }

    library->lcd_filter = filter;

    return FT_Err_Ok;
  }

#else /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */

  FT_EXPORT_DEF( FT_Error )
  FT_Library_SetLcdFilterWeights( FT_Library      library,
                                  unsigned char  *weights )
  {
    FT_UNUSED( library );
    FT_UNUSED( weights );

    return FT_Err_Unimplemented_Feature;
  }


  FT_EXPORT_DEF( FT_Error )
  FT_Library_SetLcdFilter( FT_Library    library,
                           FT_LcdFilter  filter )
  {
    FT_UNUSED( library );
    FT_UNUSED( filter );

    return FT_Err_Unimplemented_Feature;
  }

#endif /* !FT_CONFIG_OPTION_SUBPIXEL_RENDERING */


/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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