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/***************************************************************************/
/* */
/* ftsmooth.h */
/* */
/* Anti-aliasing renderer interface (specification). */
/* */
/* Copyright 1996-2001 by */
/* David Turner, Robert Wilhelm, and Werner Lemberg. */
/* */
/* This file is part of the FreeType project, and may only be used, */
/* modified, and distributed under the terms of the FreeType project */
/* license, LICENSE.TXT. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/***************************************************************************/
#ifndef __FTSMOOTH_H__
#define __FTSMOOTH_H__
#include <ft2build.h>
#include FT_RENDER_H
FT_BEGIN_HEADER
#ifndef FT_CONFIG_OPTION_NO_STD_RASTER
FT_DECLARE_RENDERER( ft_std_renderer_class )
#endif
#ifndef FT_CONFIG_OPTION_NO_SMOOTH_RASTER
FT_DECLARE_RENDERER( ft_smooth_renderer_class )
FT_DECLARE_RENDERER( ft_smooth_lcd_renderer_class )
FT_DECLARE_RENDERER( ft_smooth_lcd_v_renderer_class )
#endif
FT_END_HEADER
#endif /* __FTSMOOTH_H__ */
/* END */
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After working in the software industry for many years, I've started my own
games company that specialises in strategy games for mobile platforms.