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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 87K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  pshpic.c                                                               */
/*                                                                         */
/*    The FreeType position independent code services for pshinter module. */
/*                                                                         */
/*  Copyright 2009, 2010 by                                                */
/*  Oran Agra and Mickey Gabel.                                            */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_INTERNAL_OBJECTS_H
#include "pshpic.h"

#ifdef FT_CONFIG_OPTION_PIC

  /* forward declaration of PIC init functions from pshmod.c */
  void FT_Init_Class_pshinter_interface( FT_Library, PSHinter_Interface*);

  void
  pshinter_module_class_pic_free( FT_Library library )
  {
    FT_PIC_Container* pic_container = &library->pic_container;
    FT_Memory memory = library->memory;
    if ( pic_container->pshinter )
    {
      FT_FREE( pic_container->pshinter );
      pic_container->pshinter = NULL;
    }
  }


  FT_Error
  pshinter_module_class_pic_init( FT_Library  library )
  {
    FT_PIC_Container*  pic_container = &library->pic_container;
    FT_Error           error         = PSH_Err_Ok;
    PSHinterPIC*       container;
    FT_Memory          memory        = library->memory;


    /* allocate pointer, clear and set global container pointer */
    if ( FT_ALLOC ( container, sizeof ( *container ) ) )
      return error;
    FT_MEM_SET( container, 0, sizeof ( *container ) );
    pic_container->pshinter = container;
    
    /* add call to initialization function when you add new scripts */
    FT_Init_Class_pshinter_interface(library, &container->pshinter_interface);

/*Exit:*/
    if(error)
      pshinter_module_class_pic_free(library);
    return error;
  }


#endif /* FT_CONFIG_OPTION_PIC */

/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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