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// MenuBarXPAppDlg.h : header file
//
#if !defined(AFX_MENUBARXPAPPDLG_H__4DD5805F_B928_4154_B644_A58D8AC4711D__INCLUDED_)
#define AFX_MENUBARXPAPPDLG_H__4DD5805F_B928_4154_B644_A58D8AC4711D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MenuXP.h"
#include "MenuBarXP.h"
#include "ToolBarXP.h"
/////////////////////////////////////////////////////////////////////////////
// CMenuBarXPAppDlg dialog
class CMenuBarXPAppDlg : public CDialog
{
// Construction
public:
CMenuBarXPAppDlg(CWnd* pParent = NULL); // standard constructor
CMenuBarXP m_wndMenuBar;
CReBarCtrl m_wndReBar;
CToolBarXP m_wndToolBar;
CMenuXP *CreateMenuXP(void);
// Dialog Data
//{{AFX_DATA(CMenuBarXPAppDlg)
enum { IDD = IDD_MENUBARXPAPP_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMenuBarXPAppDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMenuBarXPAppDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg LRESULT OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MENUBARXPAPPDLG_H__4DD5805F_B928_4154_B644_A58D8AC4711D__INCLUDED_)
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I'm a chinese programer living in Shanghai, currently working for a software company whose main business is to deliver computer based testing. Software simulation for computer based testing and certifications is my main responsibility in this company. Execpt for software development, I like out-door activities and photography. I am willing to make friends in China and all over the world, so contact me if you have anything in common with me