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Wrapper Library for Windows MIDI API

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28 Jan 2008MIT8 min read 766.5K   16.1K   144  
A small library encapsulating the Windows MIDI API
/*

    CLongMsg.cpp

    Implementation for the CLongMsg class.

    Copyright (c) 2008 Leslie Sanford

    Permission is hereby granted, free of charge, to any person
    obtaining a copy of this software and associated documentation
    files (the "Software"), to deal in the Software without
    restriction, including without limitation the rights to use,
    copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the
    Software is furnished to do so, subject to the following
    conditions:

    The above copyright notice and this permission notice shall be
    included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
    OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
    HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
    WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
    FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
    OTHER DEALINGS IN THE SOFTWARE.

    Contact: Leslie Sanford (jabberdabber@hotmail.com)

    Last modified: 01/23/2008

*/


//---------------------------------------------------------------------
// Dependencies
//---------------------------------------------------------------------


#include "StdAfx.h"
#include "LongMsg.h"
#include "MIDIOutDevice.h"


// Using declaration
using midi::CLongMsg;


//---------------------------------------------------------------------
// CLongMsg implementation
//---------------------------------------------------------------------


// Default constructor
CLongMsg::CLongMsg() :
m_Msg(0),
m_Length(0)
{}


// Constructor
CLongMsg::CLongMsg(const char *Msg, DWORD Length) :
m_Msg(0),
m_Length(0)
{
    SetMsg(Msg, Length);
}


// Constructor
CLongMsg::CLongMsg(const CLongMsg &Msg)
{
    m_Msg = 0;
    m_Length = 0;

    *this = Msg;
}


// Destructor
CLongMsg::~CLongMsg()
{
    // Release resources for this object if they exist
    if(m_Msg != 0)
    {
        delete [] m_Msg;
    }
}


// Assignment
CLongMsg &CLongMsg::operator = (const CLongMsg &Msg)
{
    // Test for self assignment
    if(this != &Msg)
    {
        SetMsg(Msg.m_Msg, Msg.m_Length);
    }

    return *this;
}


// Sends MIDI message
void CLongMsg::SendMsg(midi::CMIDIOutDevice &OutDevice)
{
    OutDevice.SendMsg(m_Msg, m_Length);
}


// Sets message
void CLongMsg::SetMsg(const char *Msg, DWORD Length)
{
    // Release old message if it exists
    if(m_Msg != 0)
    {
        delete [] m_Msg;
    }

    // 
    // Allocate and initialize new message
    //

    m_Msg = new char[Length];
    m_Length = Length;

    for(DWORD i = 0; i < m_Length; i++)
    {
        m_Msg[i] = Msg[i];
    }
}


// Subscripting
char &CLongMsg::operator [] (int i)
{
    // Bounds checking
    if(m_Length == 0 || i < 0 || i >= m_Length)
    {
        throw CLongMsgIndexOutOfBounds();
    }

    return m_Msg[i];
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

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