- Samples.zip
- Samples
- CelShadingSample
- DrawingMechanismsSample
- ExtensionsSample
- HitTestSample
- ModernOpenGLSample
- NativeTexturesSample
- ObjectLoadingSample
- ParticleSystemSample
- PolygonLoadingSample
- RadialBlurSample
- RenderContextsSample
- RenderTriggerSample
- SceneSample
- SharpGLTexturesSample
- SimpleDrawingSample
- SimpleShaderSample
- TeapotSample
- TextRenderingSample
- TwoDSample
- Core.zip
- Core
- SharpGL.SceneGraph
- SharpGL.Serialization
- SharpGL.WinForms
- SharpGL.WPF
- SharpGL
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<?xml version="1.0"?>
<doc>
<assembly>
<name>SharpGL.WPF</name>
</assembly>
<members>
<member name="T:SharpGL.WPF.CollectionCountToVisibilityConverter">
<summary>
If the count of a collection is zero, this converter returns collapsed.
</summary>
</member>
<member name="M:SharpGL.WPF.CollectionCountToVisibilityConverter.Convert(System.Object,System.Type,System.Object,System.Globalization.CultureInfo)">
<summary>
Converts a value.
</summary>
<param name="value">The value produced by the binding source.</param>
<param name="targetType">The type of the binding target property.</param>
<param name="parameter">The converter parameter to use.</param>
<param name="culture">The culture to use in the converter.</param>
<returns>
A converted value. If the method returns null, the valid null value is used.
</returns>
</member>
<member name="M:SharpGL.WPF.CollectionCountToVisibilityConverter.ConvertBack(System.Object,System.Type,System.Object,System.Globalization.CultureInfo)">
<summary>
Converts a value.
</summary>
<param name="value">The value that is produced by the binding target.</param>
<param name="targetType">The type to convert to.</param>
<param name="parameter">The converter parameter to use.</param>
<param name="culture">The culture to use in the converter.</param>
<returns>
A converted value. If the method returns null, the valid null value is used.
</returns>
</member>
<member name="T:SharpGL.WPF.SceneTree.SceneTree">
<summary>
Interaction logic for SceneTree.xaml
</summary>
<summary>
SceneTree
</summary>
</member>
<member name="M:SharpGL.WPF.SceneTree.SceneTree.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="T:SharpGL.WPF.SceneView">
<summary>
Interaction logic for SceneView.xaml
</summary>
<summary>
SceneView
</summary>
</member>
<member name="M:SharpGL.WPF.SceneView.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SharpGL.WPF.SceneView"/> class.
</summary>
</member>
<member name="M:SharpGL.WPF.SceneView.SceneView_SizeChanged(System.Object,System.Windows.SizeChangedEventArgs)">
<summary>
Handles the SizeChanged event of the SceneView control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.Windows.SizeChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="M:SharpGL.WPF.SceneView.OnApplyTemplate">
<summary>
When overridden in a derived class, is invoked whenever application code or
internal processes call <see cref="M:System.Windows.FrameworkElement.ApplyTemplate"/>.
</summary>
</member>
<member name="M:SharpGL.WPF.SceneView.timer_Tick(System.Object,System.EventArgs)">
<summary>
Handles the Tick event of the timer control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="M:SharpGL.WPF.SceneView.OnFrameRateChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
Called when the frame rate is changed.
</summary>
<param name="o">The object.</param>
<param name="args">The <see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="F:SharpGL.WPF.SceneView.timer">
<summary>
The dispatcher timer.
</summary>
</member>
<member name="F:SharpGL.WPF.SceneView.stopwatch">
<summary>
A stopwatch used for timing rendering.
</summary>
</member>
<member name="F:SharpGL.WPF.SceneView.frameTime">
<summary>
The last frame time in milliseconds.
</summary>
</member>
<member name="F:SharpGL.WPF.SceneView.FrameRateProperty">
<summary>
The frame rate dependency property.
</summary>
</member>
<member name="F:SharpGL.WPF.SceneView.DrawFPSProperty">
<summary>
The DrawFPS property.
</summary>
</member>
<member name="F:SharpGL.WPF.SceneView.SceneProperty">
<summary>
The Scene Dependency Property.
</summary>
</member>
<member name="M:SharpGL.WPF.SceneView.OnSceneChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
Called when [scene changed].
</summary>
<param name="o">The o.</param>
<param name="args">The <see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="F:SharpGL.WPF.SceneView.CameraProperty">
<summary>
The camera dependency property.
</summary>
</member>
<member name="M:SharpGL.WPF.SceneView.OnCameraChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
Called when [camera changed].
</summary>
<param name="o">The o.</param>
<param name="args">The <see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="M:SharpGL.WPF.SceneView.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="P:SharpGL.WPF.SceneView.FrameRate">
<summary>
Gets or sets the frame rate.
</summary>
<value>The frame rate.</value>
</member>
<member name="P:SharpGL.WPF.SceneView.DrawFPS">
<summary>
Gets or sets a value indicating whether to draw FPS.
</summary>
<value>
<c>true</c> if draw FPS; otherwise, <c>false</c>.
</value>
</member>
<member name="P:SharpGL.WPF.SceneView.Scene">
<summary>
Gets or sets the scene.
</summary>
<value>
The scene.
</value>
</member>
<member name="P:SharpGL.WPF.SceneView.Camera">
<summary>
Gets or sets the camera.
</summary>
<value>
The camera.
</value>
</member>
<member name="T:SharpGL.WPF.BitmapConversion">
<summary>
This class handles conversion to and from various bitmap types.
</summary>
</member>
<member name="M:SharpGL.WPF.BitmapConversion.HBitmapToBitmapSource(System.IntPtr)">
<summary>
Converts an HBitmap the bitmap to a bitmap source.
</summary>
<param name="hBitmap">The hbitmap.</param>
<returns>A BitmapSource.</returns>
</member>
<member name="M:SharpGL.WPF.BitmapConversion.DIBSectionToBitmapSource(SharpGL.DIBSection)">
<summary>
Convert a DIB section to a BitmapSource.
</summary>
<param name="dibSection">The dib section.</param>
<returns>The BitmapSource.</returns>
</member>
<member name="T:SharpGL.WPF.OpenGLControl">
<summary>
Interaction logic for OpenGLControl.xaml
</summary>
<summary>
OpenGLControl
</summary>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SharpGL.WPF.OpenGLControl"/> class.
</summary>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.OpenGLControl_SizeChanged(System.Object,System.Windows.SizeChangedEventArgs)">
<summary>
Handles the SizeChanged event of the OpenGLControl control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.Windows.SizeChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.OnApplyTemplate">
<summary>
When overridden in a derived class, is invoked whenever application code or
internal processes call <see cref="M:System.Windows.FrameworkElement.ApplyTemplate"/>.
</summary>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.timer_Tick(System.Object,System.EventArgs)">
<summary>
Handles the Tick event of the timer control.
</summary>
<param name="sender">The source of the event.</param>
<param name="e">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.OnFrameRateChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
Called when the frame rate is changed.
</summary>
<param name="o">The object.</param>
<param name="args">The <see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.eventArgsFast">
<summary>
A single event args for all our needs.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.gl">
<summary>
The OpenGL instance.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.timer">
<summary>
The dispatcher timer.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.stopwatch">
<summary>
A stopwatch used for timing rendering.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.frameTime">
<summary>
The last frame time in milliseconds.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.FrameRateProperty">
<summary>
The frame rate dependency property.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.RenderContextTypeProperty">
<summary>
The render context type property.
</summary>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.OnRenderContextTypeChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">
<summary>
Called when [render context type changed].
</summary>
<param name="o">The o.</param>
<param name="args">The <see cref="T:System.Windows.DependencyPropertyChangedEventArgs"/> instance containing the event data.</param>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.OpenGLVersionProperty">
<summary>
The OpenGL Version property.
</summary>
</member>
<member name="F:SharpGL.WPF.OpenGLControl.DrawFPSProperty">
<summary>
The DrawFPS property.
</summary>
</member>
<member name="M:SharpGL.WPF.OpenGLControl.InitializeComponent">
<summary>
InitializeComponent
</summary>
</member>
<member name="E:SharpGL.WPF.OpenGLControl.OpenGLInitialized">
<summary>
Occurs when OpenGL should be initialised.
</summary>
</member>
<member name="E:SharpGL.WPF.OpenGLControl.OpenGLDraw">
<summary>
Occurs when OpenGL drawing should occur.
</summary>
</member>
<member name="E:SharpGL.WPF.OpenGLControl.Resized">
<summary>
Occurs when the control is resized. This can be used to perform custom projections.
</summary>
</member>
<member name="P:SharpGL.WPF.OpenGLControl.FrameRate">
<summary>
Gets or sets the frame rate.
</summary>
<value>The frame rate.</value>
</member>
<member name="P:SharpGL.WPF.OpenGLControl.RenderContextType">
<summary>
Gets or sets the type of the render context.
</summary>
<value>The type of the render context.</value>
</member>
<member name="P:SharpGL.WPF.OpenGLControl.OpenGLVersion">
<summary>
Gets or sets the OpenGL Version requested for the control.
</summary>
<value>The type of the render context.</value>
</member>
<member name="P:SharpGL.WPF.OpenGLControl.DrawFPS">
<summary>
Gets or sets a value indicating whether to draw FPS.
</summary>
<value>
<c>true</c> if draw FPS; otherwise, <c>false</c>.
</value>
</member>
<member name="P:SharpGL.WPF.OpenGLControl.OpenGL">
<summary>
Gets the OpenGL instance.
</summary>
</member>
<member name="T:SharpGL.WPF.Properties.Resources">
<summary>
A strongly-typed resource class, for looking up localized strings, etc.
</summary>
</member>
<member name="P:SharpGL.WPF.Properties.Resources.ResourceManager">
<summary>
Returns the cached ResourceManager instance used by this class.
</summary>
</member>
<member name="P:SharpGL.WPF.Properties.Resources.Culture">
<summary>
Overrides the current thread's CurrentUICulture property for all
resource lookups using this strongly typed resource class.
</summary>
</member>
</members>
</doc>
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