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Texture Atlas Maker

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4.94/5 (16 votes)
1 Apr 2012BSD6 min read 142.3K   7K   55  
A utility to create texture atlases for 2D OpenGL games
import javax.swing.*;


public class Main
{
	static AtlasFrame frame;
    /**
     * Create the GUI and show it.  For thread safety,
     * this method should be invoked from the
     * event-dispatching thread.
     */
    private static void createAndShowGUI() {
        //Make sure we have nice window decorations.
        JFrame.setDefaultLookAndFeelDecorated(true);

        try {
    	    // Set System L&F
            UIManager.setLookAndFeel(
                UIManager.getSystemLookAndFeelClassName());
        } 
        catch (UnsupportedLookAndFeelException e) {
           // handle exception
        }
        catch (ClassNotFoundException e) {
           // handle exception
        }
        catch (InstantiationException e) {
           // handle exception
        }
        catch (IllegalAccessException e) {
           // handle exception
        }
        
        //Create a new instance of LunarPhases.
        frame = new AtlasFrame();

        //Display the window.
    }

    public static void main(String[] args) {
        //Schedule a job for the event-dispatching thread:
        //creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }

}

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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