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using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
namespace GameExample.Reversi
{
/// <summary>
/// The game host.
/// </summary>
public interface IGameHost
{
/// <summary>
/// Sets the game screen.
/// </summary>
/// <param name="screen">The screen.</param>
void SetScreen(GameScreen screen, GameManager game);
}
}
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