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namespace Breakthrough.Game.Engine
{
internal struct BoardSquare
{
internal GamePiece CurrentPiece;
internal BoardSquare(BoardSquare square)
{
CurrentPiece = new GamePiece(square.CurrentPiece);
}
public override string ToString()
{
return (CurrentPiece != null ? CurrentPiece.PieceColor.ToString() : "");
}
}
}
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