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package com.badlogic.androidgames.framework.impl;
import inductionlabs.tervel.Assets;
import java.util.ArrayList;
import java.util.List;
import android.view.View;
import android.view.View.OnKeyListener;
import com.badlogic.androidgames.framework.Input.KeyEvent;
import com.badlogic.androidgames.framework.Pool;
import com.badlogic.androidgames.framework.Pool.PoolObjectFactory;
public class KeyboardHandler implements OnKeyListener {
boolean[] pressedKeys = new boolean[128];
Pool<KeyEvent> keyEventPool;
List<KeyEvent> keyEventsBuffer = new ArrayList<KeyEvent>();
List<KeyEvent> keyEvents = new ArrayList<KeyEvent>();
public KeyboardHandler(View view) {
PoolObjectFactory<KeyEvent> factory = new PoolObjectFactory<KeyEvent>() {
@Override
public KeyEvent createObject() {
return new KeyEvent();
}
};
keyEventPool = new Pool<KeyEvent>(factory, 100);
view.setOnKeyListener(this);
view.setFocusableInTouchMode(true);
view.requestFocus();
}
@Override
public boolean onKey(View v, int keyCode, android.view.KeyEvent event) {
if (event.getAction() == android.view.KeyEvent.ACTION_MULTIPLE)
return false;
synchronized (this) {
KeyEvent keyEvent = keyEventPool.newObject();
keyEvent.keyCode = keyCode;
keyEvent.keyChar = (char) event.getUnicodeChar();
if (event.getAction() == android.view.KeyEvent.ACTION_DOWN) {
keyEvent.type = KeyEvent.KEY_DOWN;
if(keyCode > 0 && keyCode < 127)
pressedKeys[keyCode] = true;
}
if (event.getAction() == android.view.KeyEvent.ACTION_UP) {
keyEvent.type = KeyEvent.KEY_UP;
if(keyCode > 0 && keyCode < 127)
pressedKeys[keyCode] = false;
}
keyEventsBuffer.add(keyEvent);
}
return Assets.keyhandle;
}
public boolean isKeyPressed(int keyCode) {
if (keyCode < 0 || keyCode > 127)
return false;
return pressedKeys[keyCode];
}
public List<KeyEvent> getKeyEvents() {
synchronized (this) {
int len = keyEvents.size();
for (int i = 0; i < len; i++)
keyEventPool.free(keyEvents.get(i));
keyEvents.clear();
keyEvents.addAll(keyEventsBuffer);
keyEventsBuffer.clear();
return keyEvents;
}
}
}
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Currently I am an independent developer usually develops under brand name Induction games sometimes under Induction labs ,Can say that I am professionally developing apps for more than 4 years .
Some links to my apps in different apps stores are ..
Windows Phone
http://www.windowsphone.com/en-US/store/publishers?publisherId=InductionGames
Android
1. https://play.google.com/store/apps/developer?id=Induction+Labs&hl=en
2.https://play.google.com/store/apps/developer?id=Induction%20Games
Blackberry Store
http://appworld.blackberry.com/webstore/vendor/39848/?lang=en
Flash Games :
http://www.mochigames.com/developer/praveenojha/
*my flash portal is no longer active so the quiz game cant be played .
Perceptual computing phase 1 first prize Winner app (air piano)
http://software.intel.com/sites/campaigns/perceptualshowcase/air-piano.htm
My Blog
http://praveenojha.com