- regdll.zip
- DLLClient1
- DLLClient2
- MFCAp
- RDLLMFC
- W32DLL
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/*****************************************************************************************
File name: DLLCode.h
This file contains all the DLL interfacing object declarations, in this example: a
class object, a global function object, and a global integer variable.
Notice: we use the same header file for compiling the .dll and the .exe (application).
This header file defines a macro which export the target DLL objects if we are building
a DLL, otherwise it import the DLL objects into an application which uses the DLL. If
we define DLLDIR_EX (a preprocessor identifier), then the preprocessor define macro
DLLDIR (a mnemonic for DLL, import/export, Direction) becomes an export instruction,
otherwise its an import instruction by default.
*****************************************************************************************/
#ifdef DLLDIR_EX
#define DLLDIR __declspec(dllexport)
#else
#define DLLDIR __declspec(dllimport)
#endif
// This prevent the C++ compiler from using decorated (modified) names for the functions
extern "C" {
void DLLDIR DLLfun1(char*);
int DLLDIR DLLfun2(int);
};
extern int DLLDIR DLLArg;
class DLLDIR Dllclass
{
public:
Dllclass(); // Class Constructor
~Dllclass(); // Class destructor
int Add(int, int); // Class function Add
int Sub(int, int); // Class function Subtract
int Arg; // Warming: you should not import class variables
// since the DLL object can be dynamically unloaded.
};
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