Click here to Skip to main content
15,886,258 members
Articles / Containers / Docker

SVG Artiste - An SVG Editor

Rate me:
Please Sign up or sign in to vote.
4.69/5 (23 votes)
3 Aug 2010CPOL14 min read 95.9K   15.4K   93  
A Vector based tool to create and edit SVG images
#region Header

/*  --------------------------------------------------------------------------------------------------------------
 *  I Software Innovations
 *  --------------------------------------------------------------------------------------------------------------
 *  SVG Artieste 2.0
 *  --------------------------------------------------------------------------------------------------------------
 *  File     :       DrawRectangle.cs
 *  Author   :       ajaysbritto@yahoo.com
 *  Date     :       20/03/2010
 *  --------------------------------------------------------------------------------------------------------------
 *  Change Log
 *  --------------------------------------------------------------------------------------------------------------
 *  Author	Comments
 */

#endregion Header

namespace Draw
{
    using System;
    using System.Diagnostics;
    using System.Drawing;
    using System.Globalization;
    using System.Windows.Forms;

    using SVGLib;

    /// <summary>
    /// Rectangle graphic object
    /// </summary>
    public class DrawRectangle : DrawObject
    {
        #region Fields

        private const string Tag = "rect";

        private RectangleF rectangle;

        #endregion Fields

        #region Constructors

        public DrawRectangle()
        {
            SetRectangleF(0, 0, 1,1);
            Initialize();
        }

        public DrawRectangle(float x, float y, float width, float height)
        {
            rectangle.X = x;
            rectangle.Y = y;
            rectangle.Width = width;
            rectangle.Height = height;
            Initialize();
        }

        #endregion Constructors

        #region Properties

        /// <summary>
        /// Get number of handles
        /// </summary>
        public override int HandleCount
        {
            get
            {
                return 8;
            }
        }

        public Rectangle Rect
        {
            get
            {
                var rect= new Rectangle();
                rect.X = (int)(rectangle.X / Zoom) ;
                rect.Y = (int)(rectangle.Y / Zoom);
                rect.Width = (int)(rectangle.Width / Zoom);
                rect.Height = (int)(rectangle.Height / Zoom);
                return rect;
            }
            set
            {
                rectangle = value;
            }
        }

        protected float Height
        {
            get
            {
                return rectangle.Height;
            }
            set
            {
                rectangle.Height = value;
            }
        }

        protected RectangleF RectangleF
        {
            get
            {
                return rectangle;
            }
            set
            {
                rectangle = value;
            }
        }

        protected float Width
        {
            get
            {
                return rectangle.Width;
            }
            set
            {
                rectangle.Width = value;
            }
        }

        #endregion Properties

        #region Methods

        public static DrawRectangle Create(SvgRect svg)
        {
            try
            {
                var dobj = new DrawRectangle(ParseSize(svg.X,Dpi.X),
                    ParseSize(svg.Y,Dpi.Y),
                    ParseSize(svg.Width,Dpi.X),
                    ParseSize(svg.Height,Dpi.Y));
                dobj.SetStyleFromSvg(svg);
                dobj.Name = svg.ShapeName;

                return dobj;
            }
            catch (Exception ex)
            {
                ErrH.Log("DrawRectangle", "CreateRectangle:", ex.ToString(), ErrH._LogPriority.Info);
                return null;
            }
        }

        public static RectangleF GetNormalizedRectangle(float x1, float y1, float x2, float y2)
        {
            if ( x2 < x1 )
            {
                float tmp = x2;
                x2 = x1;
                x1 = tmp;
            }

            if ( y2 < y1 )
            {
                float tmp = y2;
                y2 = y1;
                y1 = tmp;
            }

            return new RectangleF(x1, y1, x2 - x1, y2 - y1);
        }

        public static RectangleF GetNormalizedRectangle(PointF p1, PointF p2)
        {
            return GetNormalizedRectangle(p1.X, p1.Y, p2.X, p2.Y);
        }

        public static RectangleF GetNormalizedRectangle(RectangleF r)
        {
            return GetNormalizedRectangle(r.X, r.Y, r.X + r.Width, r.Y + r.Height);
        }

        public static string GetRectangleXmlStr(Color stroke,bool isFill,Color fill,float strokewidth,RectangleF rect,SizeF scale, String shapeName)
        {
            string s = "<";
            s += Tag;
            s += GetStringStyle(stroke,fill,strokewidth,scale);//GetStrStyle(scale);
            s += GetRectStringXml(rect,scale, shapeName);
            s += " />" + "\r\n";
            return s;
        }

        public static string GetRectStringXml(RectangleF rect,SizeF scale, String shapeName)
        {
            string s = "";
            float x = rect.X/scale.Width;
            float y = rect.Y/scale.Height;
            float w = rect.Width/scale.Width;
            float h = rect.Height/scale.Height;

            s += " x = \""+x.ToString(CultureInfo.InvariantCulture)+"\"";
            s += " y = \""+y.ToString(CultureInfo.InvariantCulture)+"\"";
            s += " width = \""+w.ToString(CultureInfo.InvariantCulture)+"\"";
            s += " height = \""+h.ToString(CultureInfo.InvariantCulture)+"\"";
            //Added by Ajay
            s += " ShapeName = \"" + shapeName + "\"";
            return s;
        }

        /// <summary>
        /// Draw rectangle
        /// </summary>
        /// <param name="g"></param>
        public override void Draw(Graphics g)
        {

            try
            {
                RectangleF r = GetNormalizedRectangle(RectangleF);
                if (Fill != Color.Empty)
                {
                    Brush brush = new SolidBrush(Fill);
                    g.FillRectangle(brush,r);
                }
                Pen pen = new Pen(Stroke, StrokeWidth);
                g.DrawRectangle(pen,r.X,r.Y,r.Width,r.Height);

                pen.Dispose();
            }
            catch (Exception ex)
            {
                ErrH.Log("DrawRectangle", "Draw", ex.ToString(), ErrH._LogPriority.Info);
            }
        }

        public override void Dump()
        {
            base.Dump ();

            Trace.WriteLine("rectangle.X = " + rectangle.X.ToString(CultureInfo.InvariantCulture));
            Trace.WriteLine("rectangle.Y = " + rectangle.Y.ToString(CultureInfo.InvariantCulture));
            Trace.WriteLine("rectangle.Width = " + rectangle.Width.ToString(CultureInfo.InvariantCulture));
            Trace.WriteLine("rectangle.Height = " + rectangle.Height.ToString(CultureInfo.InvariantCulture));
        }

        /// <summary>
        /// Get handle point by 1-based number
        /// </summary>
        /// <param name="handleNumber"></param>
        /// <returns></returns>
        public override PointF GetHandle(int handleNumber)
        {
            float x, xCenter, yCenter;

            xCenter = rectangle.X + rectangle.Width/2;
            yCenter = rectangle.Y + rectangle.Height/2;
            x = rectangle.X;
            float y = rectangle.Y;

            switch ( handleNumber )
            {
                case 1:
                    x = rectangle.X;
                    y = rectangle.Y;
                    break;
                case 2:
                    x = xCenter;
                    y = rectangle.Y;
                    break;
                case 3:
                    x = rectangle.Right;
                    y = rectangle.Y;
                    break;
                case 4:
                    x = rectangle.Right;
                    y = yCenter;
                    break;
                case 5:
                    x = rectangle.Right;
                    y = rectangle.Bottom;
                    break;
                case 6:
                    x = xCenter;
                    y = rectangle.Bottom;
                    break;
                case 7:
                    x = rectangle.X;
                    y = rectangle.Bottom;
                    break;
                case 8:
                    x = rectangle.X;
                    y = yCenter;
                    break;
            }
            return new PointF(x, y);
        }

        /// <summary>
        /// Get cursor for the handle
        /// </summary>
        /// <param name="handleNumber"></param>
        /// <returns></returns>
        public override Cursor GetHandleCursor(int handleNumber)
        {
            switch ( handleNumber )
            {
                case 1:
                    return Cursors.SizeNWSE;
                case 2:
                    return Cursors.SizeNS;
                case 3:
                    return Cursors.SizeNESW;
                case 4:
                    return Cursors.SizeWE;
                case 5:
                    return Cursors.SizeNWSE;
                case 6:
                    return Cursors.SizeNS;
                case 7:
                    return Cursors.SizeNESW;
                case 8:
                    return Cursors.SizeWE;
                default:
                    return Cursors.Default;
            }
        }

        public override string GetXmlStr(SizeF scale)
        {
            //  <rect x="1" y="1" width="1198" height="398"
            //		style="fill:none; stroke:blue"/>

            string s = "<";
            s += Tag;
            s += GetStrStyle(scale);
            s += GetRectStringXml(RectangleF,scale, Name);
            s += " />" + "\r\n";
            return s;
        }

        /// <summary>
        /// Hit test.
        /// Return value: -1 - no hit
        ///                0 - hit anywhere
        ///                > 1 - handle number
        /// </summary>
        /// <param name="point"></param>
        /// <returns></returns>
        public override int HitTest(PointF point)
        {
            if ( Selected )
            {
                for ( int i = 1; i <= HandleCount; i++ )
                {
                    if ( GetHandleRectangle(i).Contains(point) )
                        return i;
                }
            }

            if ( PointInObject(point) )
                return 0;

            return -1;
        }

        public override bool IntersectsWith(RectangleF rect)
        {
            try
            {
                return RectangleF.IntersectsWith(rect);
            }
            catch(Exception ex)
            {
                ErrH.Log("DrawRectangle", "Intersect", ex.ToString(), ErrH._LogPriority.Info);
                return false;
            }
        }

        /// <summary>
        /// Move object
        /// </summary>
        /// <param name="deltaX"></param>
        /// <param name="deltaY"></param>
        public override void Move(float deltaX, float deltaY)
        {
            rectangle.X += deltaX;
            rectangle.Y += deltaY;
        }

        /// <summary>
        /// Move handle to new point (resizing)
        /// </summary>
        /// <param name="point"></param>
        /// <param name="handleNumber"></param>
        public override void MoveHandleTo(PointF point, int handleNumber)
        {
            float left = RectangleF.Left;
            float top = RectangleF.Top;
            float right = RectangleF.Right;
            float bottom = RectangleF.Bottom;

            switch ( handleNumber )
            {
                case 1:
                    left = point.X;
                    top = point.Y;
                    break;
                case 2:
                    top = point.Y;
                    break;
                case 3:
                    right = point.X;
                    top = point.Y;
                    break;
                case 4:
                    right = point.X;
                    break;
                case 5:
                    right = point.X;
                    bottom = point.Y;
                    break;
                case 6:
                    bottom = point.Y;
                    break;
                case 7:
                    left = point.X;
                    bottom = point.Y;
                    break;
                case 8:
                    left = point.X;
                    break;
            }

            SetRectangleF(left, top, right - left, bottom - top);
        }

        /// <summary>
        /// Normalize rectangle
        /// </summary>
        public override void Normalize()
        {
            rectangle = GetNormalizedRectangle(rectangle);
        }

        public override void Resize(SizeF newscale,SizeF oldscale)
        {
            PointF p = RecalcPoint(RectangleF.Location, newscale,oldscale);
            var ps = new PointF(RectangleF.Width, RectangleF.Height);
            ps = RecalcPoint(ps,newscale,oldscale);
            RectangleF = new RectangleF(p.X,p.Y,ps.X,ps.Y);
            RecalcStrokeWidth(newscale,oldscale);
        }

        protected override bool PointInObject(PointF point)
        {
            return rectangle.Contains(point);
        }

        protected void SetRectangleF(float x, float y, float width, float height)
        {
            rectangle.X = x;
            rectangle.Y = y;
            rectangle.Width = width;
            rectangle.Height = height;
        }

        #endregion Methods
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Engineer
Singapore Singapore
He is a Microsoft technology enthusiast, who wish to create applications which others find useful.He loves making small tools and getting involved in architecting bigger systems.

He is currently working as a professional developer in a software development firm in .Net technologies.

He likes reading technical blogs, contributing to opensource and most importantly, enjoying life.

His ambition is to be an impressive software maker.

Comments and Discussions