|
// Pipe.cpp: implementation of the CPipe class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "fister.h"
#include "Pipe.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CPipe::CPipe()
{
m_SoundIn.DataFromSoundIn = DataFromSoundIn; // assign pointer to callback function
m_SoundIn.m_pOwner = this;
m_SoundOut.GetDataToSoundOut = GetDataToSoundOut; // assign pointer to callback function
m_SoundOut.m_pOwner = this;
}
CPipe::~CPipe()
{
}
void CPipe::DataFromSoundIn(CBuffer* buffer, void* Owner)
{
((CPipe*) Owner)->WriteSoundDataToFile(buffer);
}
void CPipe::WriteSoundDataToFile(CBuffer* buffer)
{
if(m_pFile)
{
if(!m_pFile->Write(buffer))
{
m_SoundIn.Stop();
AfxMessageBox("Unable to write to file");
}
}
/*
TRACE("InTop: Full=%2d, Empty=%2d\n", m_FifoFull.GetCount(), m_FifoEmpty.GetCount());
// add to fifo buffer
m_FifoFull.Add(buffer);
buffer = (CBuffer*) m_FifoEmpty.Consume();
TRACE("InEnd: Full=%2d, Empty=%2d\n", m_FifoFull.GetCount(), m_FifoEmpty.GetCount());
*/
}
void CPipe::GetDataToSoundOut(CBuffer* buffer, void* Owner)
{
((CPipe*) Owner)->ReadSoundDataFromFile(buffer);
}
void CPipe::ReadSoundDataFromFile(CBuffer* buffer)
{
if(m_pFile)
{
if(!m_pFile->Read(buffer))
{
// enf of file -> tell the GUI
OnEndOfPlayingFile();
delete m_pFile;
}
}
/*
TRACE("OutTop: Full=%2d, Empty=%2d\n", m_FifoFull.GetCount(), m_FifoEmpty.GetCount());
// consume from fifo buffer
m_FifoEmpty.Add(buffer);
buffer = (CBuffer*) m_FifoFull.Consume();
TRACE("OutEnd: Full=%2d, Empty=%2d\n", m_FifoFull.GetCount(), m_FifoEmpty.GetCount());
*/
}
void CPipe::StartRecordingToFile()
{
m_pFile = new CSoundFile("sound1.wav", m_SoundIn.GetFormat());
if(m_pFile && m_pFile->IsOK())
m_SoundIn.Start();
}
void CPipe::StopRecordingToFile()
{
m_SoundIn.Stop();
// close output file
if(m_pFile)
delete m_pFile;
}
void CPipe::StartPlayingFromFile()
{
m_pFile = new CSoundFile("sound1.wav");
if(m_pFile && m_pFile->IsOK())
m_SoundOut.Start(m_pFile->GetFormat());
else
ErrorMsg("Unable to open file");
}
void CPipe::StopPlayingFromFile()
{
m_SoundOut.Stop();
// close output file
if(m_pFile)
delete m_pFile;
}
void CPipe::OnEndOfPlayingFile()
{
// implement this function in the GUI to change things when EOF is reached
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.
A list of licenses authors might use can be found here
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.