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Articles / Desktop Programming / MFC

How to play and record sounds

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4.64/5 (53 votes)
12 Mar 2001 519.9K   14.7K   142  
A simple application that shows how to play and record sounds under Windows
// fisterDlg.h : header file
//

#if !defined(AFX_FISTERDLG_H__C1811736_670A_4886_966E_0FD032F8DAE3__INCLUDED_)
#define AFX_FISTERDLG_H__C1811736_670A_4886_966E_0FD032F8DAE3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "pipe.h"


/////////////////////////////////////////////////////////////////////////////
// CFisterDlg dialog

class CFisterDlg : public CDialog, CPipe
{
// Construction
public:
	CFisterDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CFisterDlg)
	enum { IDD = IDD_FISTER_DIALOG };
	CButton	m_PlayButton;
	CButton	m_RecButton;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFisterDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CFisterDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnRecord();
	afx_msg void OnPlay();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()


public:
	void OnEndOfPlayingFile();	// overload virtual function

};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FISTERDLG_H__C1811736_670A_4886_966E_0FD032F8DAE3__INCLUDED_)

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Denmark Denmark
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