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//********************************************
// Material.h
//********************************************
// alliez@usc.edu
// Created : 24/02/98
// Modified : 24/02/98
//********************************************
#ifndef _MATERIAL_
#define _MATERIAL_
class CMaterial
{
private :
float m_pAmbient[4];
float m_pDiffuse[4];
float m_pSpecular[4];
float m_pShininess[1];
float m_pEmission[4];
public :
// Constructor
CMaterial();
~CMaterial() {}
// Data access
float *GetAmbient() { return m_pAmbient; }
float *GetDiffuse() { return m_pDiffuse; }
float *GetSpecular() { return m_pSpecular; }
float *GetShininess() { return m_pShininess; }
float *GetEmission() { return m_pEmission; }
// Data setting
void SetAmbient(float r,float g,float b,float a);
void SetDiffuse(float r,float g,float b,float a);
void SetSpecular(float r,float g,float b,float a);
void SetShininess(float value);
void SetEmission(float r,float g,float b,float a);
// Datas
void Copy(CMaterial *pMaterial);
};
#endif // _MATERIAL_
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