Click here to Skip to main content
13,860,665 members
Click here to Skip to main content
Articles » Multimedia » OpenGL » General » Downloads


133 bookmarked
Posted 16 Jan 2001

Achieving PostScript and Wmf outputs for OpenGL

, 9 Jun 2003
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
// Array3d.h
// class CArray3d
// Created : 30/01/98
// Modified : 11/03/98

#include "stdafx.h"
#include "Array3d.h"

// FreeExtra
template<class T>
void CArray3d<T>::FreeExtra()

	if (m_nSize != m_nMaxSize)
		// shrink to desired size
#ifdef SIZE_T_MAX
		ASSERT(m_nSize <= SIZE_T_MAX/sizeof(T*));
		T** pNewData = NULL;
		if (m_nSize != 0)
			pNewData = (T**) new BYTE[m_nSize * sizeof(T*)];
			// copy new data from old
			memcpy(pNewData, m_pData, m_nSize * sizeof(T*));

		// get rid of old stuff (note: no destructors called)
		delete[] (BYTE*)m_pData;
		m_pData = pNewData;
		m_nMaxSize = m_nSize;


//** EOF **

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


About the Author

Pierre Alliez
France France
No Biography provided

You may also be interested in...

Permalink | Advertise | Privacy | Cookies | Terms of Use | Mobile
Web02 | 2.8.190214.1 | Last Updated 10 Jun 2003
Article Copyright 2001 by Pierre Alliez
Everything else Copyright © CodeProject, 1999-2019
Layout: fixed | fluid