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Posted 16 Jan 2001
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Achieving PostScript and Wmf outputs for OpenGL

, 9 Jun 2003
This article explains how to generate resolution independent versions of 3D meshes rendered by OpenGL/MFC programs, i.e. how to export the rendering results to vectorial formats such as encapsulated postscript (EPS) and Windows enhanced metafile (EMF) formats. The main goal consists of being able to
//********************************************
// Color.cpp
//********************************************
// class CColor
//********************************************
// alliez@usc.edu
// Created : 10/12/97
// Modified : 09/02/98
//********************************************

#include "stdafx.h"
#include "Color.h"

//////////////////////////////////////////////
// DATAS
//////////////////////////////////////////////

//********************************************
// Set
//********************************************
void CColor::Set(unsigned char red,
								 unsigned char green,
								 unsigned char blue,
								 unsigned char alpha)
{
	m_Red = red;
	m_Green = green;
	m_Blue = blue;
	m_Alpha = alpha;
}

//********************************************
// Set
//********************************************
void CColor::Set(unsigned char red,
								 unsigned char green,
								 unsigned char blue)
{
	m_Red = red;
	m_Green = green;
	m_Blue = blue;
	m_Alpha = 255;
}

//********************************************
// Set
//********************************************
void CColor::Set(unsigned char grey)
{
	m_Red = grey;
	m_Green = grey;
	m_Blue = grey;
	m_Alpha = 255;
}


//********************************************
// Set
//********************************************
void CColor::Set(CColor &c)
{
	m_Red = c.r();
	m_Green = c.g();
	m_Blue = c.b();
	m_Alpha = c.a();
}






// ** EOF **

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About the Author

Pierre Alliez
France France
No Biography provided

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