Click here to Skip to main content
15,887,746 members
Articles / Multimedia / OpenGL

OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

Rate me:
Please Sign up or sign in to vote.
4.29/5 (6 votes)
22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/* infcodes.h -- header to use infcodes.c
 * Copyright (C) 1995-2002 Mark Adler
 * For conditions of distribution and use, see copyright notice in zlib.h
 */

/* WARNING: this file should *not* be used by applications. It is
   part of the implementation of the compression library and is
   subject to change. Applications should only use zlib.h.
 */

#ifndef _INFCODES_H
#define _INFCODES_H

struct inflate_codes_state;
typedef struct inflate_codes_state FAR inflate_codes_statef;

local inflate_codes_statef *inflate_codes_new OF((
    uInt, uInt,
    inflate_huft *, inflate_huft *,
    z_streamp ));

local int inflate_codes OF((
    inflate_blocks_statef *,
    z_streamp ,
    int));

local void inflate_codes_free OF((
    inflate_codes_statef *,
    z_streamp ));

#endif /* _INFCODES_H */

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

Comments and Discussions