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#ifndef OAG_Geometry_H
#define OAG_Geometry_H
#ifdef _WIN32
#ifdef _MSC_VER
#include "..\..\..\OpenGL\include\oag\OAGPrimitives.h"
#endif
#endif
namespace oag
{
class OAGGeometry
{
public:
OAGGeometry(void);
virtual ~OAGGeometry(void);
protected:
std::vector<oag::OAGPrimitives*> m_ListPrimitive;
//Attributes
public:
//Operations
public:
};
};
#endif // OAG_Geometry_H
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I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.