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///////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2009 Carlo McWhirter. All Rights Reserved.
// Copyright (c) 2009 Hyteq Systems. All Rights Reserved.
//
// http://www.hyteq.com
//
// Hyteq Systems Educational License
//
// This file is part of WM3DSpectrum, also known as 3D Spectrum Analyzer for
// Windows Media Player. This file, the project that this file is part of, and
// the resulting compiled program files are intended to be used for educational
// purposes only. Use of this file or this project for any non-educational or
// non-observatory purpose is strictly prohibited without the express written
// consent of all of the copyright holders listed above.
//
// This file may only be modified and later redistributed by one or more of the
// copyright holders listed above. Suggestions for bug fixes, enhancements,
// and other modifications must be sent directly to one of the copyright holders.
//
// This file may be modified without being redistributed by any recipient of
// this file provided the modifications are NOT intentionaly or unintentionaly
// directed toward malicious or illegal purposes, but, instead, toward educational
// purposes only.
//
// THIS SOFTWARE IS PROVIDED 'AS-IS', WITHOUT ANY EXPRESS OR IMPLIED
// WARRANTY. IN NO EVENT WILL THE AUTHORS BE HELD LIABLE FOR ANY DAMAGES
// ARISING FROM THE USE OF THIS SOFTWARE.
//
// This notice may not be removed from this file or altered in any manner.
//
///////////////////////////////////////////////////////////////////////////////
#pragma once
#include "windows.h"
#include "effects.h"
#include <d3d9.h>
#include <d3dx9.h>
#include <dxerr9.h>
#include <vector>
// Friendly macros to assist with COM/DirectX related nuisances
#define ReleaseCOM(x) { if(x){ x->Release();x = 0; } }
#if defined(DEBUG) | defined(_DEBUG)
#ifndef CHECK
#define CHECK(x) \
{ \
HRESULT hr = x; \
if(FAILED(hr)) \
{ \
DXTrace(__FILE__, __LINE__, hr, #x, TRUE); \
} \
}
#endif
#else
#ifndef CHECK
#define CHECK(x) x;
#endif
#endif
// preset values
enum {
PRESET_ROSE_GARDEN = 0,
PRESET_CITY_LIGHTS,
PRESET_ROSE_GARDEN_POINTS,
PRESET_CITY_LIGHTS_POINTS,
PRESET_ROSE_GARDEN_SMOOTH,
PRESET_CITY_LIGHTS_SMOOTH,
PRESET_ROSE_GARDEN_POINTS_SMOOTH,
PRESET_CITY_LIGHTS_POINTS_SMOOTH,
PRESET_COUNT
};
// Forward declare some essential interfaces.
interface IRenderable;
interface IInterpolateFreq;
// Render context structure used to pass information along the
// rendering hiearchy.
typedef struct _RENDER_CONTEXT
{
bool bIsWindowed;
bool bHasNewData;
HWND hWnd;
HDC hDC;
LPRECT lpRect;
LONG preset;
TimedLevel* pLevel;
D3DXMATRIX ViewMtx;
D3DXMATRIX ProjMtx;
IDirect3D9* d3d;
D3DPRESENT_PARAMETERS d3dPP;
IDirect3DDevice9* d3dDevice;
std::vector<IRenderable*> vecRenderables;
IInterpolateFreq* Interpolator;
} RENDERCONTEXT, *LPRENDERCONTEXT;
// IInterpolateFreq is an interface used by classes that interpolate frequencies
interface IInterpolateFreq
{
public:
// Prepare the interpolation
virtual void PrepareInterpolation( TimedLevel* pLevel ) = 0;
// Get the amplitudes as an interpolated color value.
virtual void GetAplitudesAtIndex( int index, float* fAudioAsColorL, float* fAudioAsColorR ) = 0;
};
// IRenderable is an interface used to render actual content to the screen.
interface IRenderable
{
public:
virtual void Intitialize(LPRENDERCONTEXT context) = 0;
virtual void Destroy(LPRENDERCONTEXT context) = 0;
virtual void Prerender(LPRENDERCONTEXT context) = 0;
virtual void Render(LPRENDERCONTEXT context) = 0;
virtual void LostDevice(LPRENDERCONTEXT context) = 0;
virtual void ResetDevice(LPRENDERCONTEXT context) = 0;
virtual bool CanRenderWindowed() = 0;
virtual bool CanRenderNonWindowed() = 0;
};
// IRenderer is an interface used to organize rendering for either windowed or non windowed mode.
interface IRenderer
{
public:
virtual void Intialize(LPRENDERCONTEXT context) = 0;
virtual void Destroy(LPRENDERCONTEXT context) = 0;
virtual void Render(LPRENDERCONTEXT context) = 0;
virtual bool IsInitialized() = 0;
virtual bool InitializationFailed() = 0;
virtual HRESULT OnWindowMessage(LPRENDERCONTEXT context, UINT msg, WPARAM WParam, LPARAM LParam, LRESULT *plResultParam ) = 0;
};
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I'm a Microsoft Certified Professional (MCP) in C++. I'm fluent in C/C++, C# and many other languages.