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//############################################################################
// Author: Sharjith Nair
// Email: sharjith_ssn@hotmail.com
// Program: OpenGL, C++ MFC StereoLithography Data File Viewer Application
// Important Notice:
// This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
// You can freely use it as long as you credit me for it.
// No guarantee/warranty is given on this app and I will not be responsible
// for any damage to you, your property or any other person from using it.
// USE IT ON YOUR OWN RISK.
// Thankyou
// Sharjith Nair.
//#############################################################################
// Line3D.h: interface for the CLine3D class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LINE3D_H__5EAE9E77_1D1A_426B_A0A5_BF82B65CA45B__INCLUDED_)
#define AFX_LINE3D_H__5EAE9E77_1D1A_426B_A0A5_BF82B65CA45B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Curve.h"
#include "Point3D.h"
#include "Vector3D.h"
#include "OneAxis.h"
class CPoint3D;
class CVector3D;
class COneAxis;
class CLine3D : public CCurve
{
public:
CLine3D();
CLine3D(const CPoint3D&, const CPoint3D&);
CLine3D(const CPoint3D&, const CVector3D&);
virtual ~CLine3D();
virtual void Reverse();
virtual CPoint3D PointAtPara(const double& par);
virtual double FirstParameter() const;
virtual double LastParameter() const;
virtual bool IsClosed() const;
bool operator == (const CLine3D& L) const;
void operator = (const CLine3D& L);
CVector3D Direction() const;
COneAxis GetLocation() const;
CVector3D NormalThrough(const CPoint3D&);
double Distance(const CPoint3D&);
CPoint3D StartPoint() const;
CPoint3D EndPoint() const;
virtual CCurve* Copy() const;
virtual void Translate(const COneAxis&, const double&);
virtual void Translate(double dx, double dy, double dz);
virtual void Translate(const CVector3D&);
virtual void Translate(const CPoint3D&, const CPoint3D&);
virtual void Rotate(const COneAxis&, double);
virtual void Scale(const CPoint3D&, double);
virtual void Mirror(const CPoint3D&);
virtual void Mirror(const COneAxis&);
virtual void Mirror(const CPlane&);
private:
CPoint3D startPoint;
CPoint3D endPoint;
COneAxis itsLocation;
};
#endif // !defined(AFX_LINE3D_H__5EAE9E77_1D1A_426B_A0A5_BF82B65CA45B__INCLUDED_)
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Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.