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/////////////////////////////////////////////////////////////////////////////
// MainView.h : interface of the CMainView class
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINVIEW_H__EMERY_EMERALD__INCLUDED_)
#define AFX_MAINVIEW_H__EMERY_EMERALD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "ListCtrlEx\ListCtrlEx.h"
#include "ListCtrlEx\HeaderCtrlEx.h"
/////////////////////////////////////////////////////////////////////////////
// Class CMainView
/////////////////////////////////////////////////////////////////////////////
class CMainView : public CFormView {
DECLARE_DYNCREATE(CMainView)
protected: // Create from serialization only
CMainView();
public:
//*** Main application pointer
CMainApp *m_pMainApp;
//*** Table Id
ETABLE m_eTable;
//*** The meta table structure
META_TABLE m_MetaTable;
public:
//{{AFX_DATA(CMainView)
enum{ IDD = IDD_MAIN_FORM };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
//CMainDoc *GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainView)
public:
//virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
//virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual void OnInitialUpdate(); // Called first time after construct
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMainView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
protected:
//{{AFX_MSG(CMainView)
afx_msg int OnCreate(LPCREATESTRUCT pCS);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
}; // class CMainView : public CFormView
/*
#ifndef _DEBUG // debug version in MainView.cpp
inline CMainDoc* CMainView::GetDocument()
{return (CMainDoc *) m_pDocument;}
#endif
*/
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINVIEW_H__EMERY_EMERALD__INCLUDED_)
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
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