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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
// MainFrm.h : interface of the CMainFrame class
//

#pragma once

class CMainFrame : public CFrameWndEx
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:

// Operations
public:

// Overrides
public:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual BOOL LoadFrame(UINT nIDResource, DWORD dwDefaultStyle = WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, CWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CMFCMenuBar       m_wndMenuBar;
	CMFCToolBar       m_wndToolBar;
	CMFCStatusBar     m_wndStatusBar;
	CMFCToolBarImages m_UserImages;

// Generated message map functions
protected:
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnViewCustomize();
	afx_msg LRESULT OnToolbarCreateNew(WPARAM wp, LPARAM lp);
	DECLARE_MESSAGE_MAP()

};


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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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