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OAG Library (OpenGL) Part 2.3 - Drawing 2D Textures Using the Mouse and Programatically

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22 Oct 2010CPOL3 min read 34.1K   1.3K   17  
This tutorial shows library code for 2D Textures and how to draw them programatically using the mouse in an MFC application.
/***************************************************************************/
/*                                                                         */
/*  fttype1.c                                                              */
/*                                                                         */
/*    FreeType utility file for PS names support (body).                   */
/*                                                                         */
/*  Copyright 2002, 2003, 2004 by                                          */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include <ft2build.h>
#include FT_INTERNAL_OBJECTS_H
#include FT_INTERNAL_SERVICE_H
#include FT_SERVICE_POSTSCRIPT_INFO_H


  /* documentation is in t1tables.h */

  FT_EXPORT_DEF( FT_Error )
  FT_Get_PS_Font_Info( FT_Face          face,
                       PS_FontInfoRec*  afont_info )
  {
    FT_Error  error = FT_Err_Invalid_Argument;


    if ( face )
    {
      FT_Service_PsInfo  service = NULL;


      FT_FACE_FIND_SERVICE( face, service, POSTSCRIPT_INFO );

      if ( service && service->ps_get_font_info )
        error = service->ps_get_font_info( face, afont_info );
    }

    return error;
  }


  /* documentation is in t1tables.h */

  FT_EXPORT_DEF( FT_Int )
  FT_Has_PS_Glyph_Names( FT_Face  face )
  {
    FT_Int             result  = 0;
    FT_Service_PsInfo  service = NULL;


    if ( face )
    {
      FT_FACE_FIND_SERVICE( face, service, POSTSCRIPT_INFO );

      if ( service && service->ps_has_glyph_names )
        result = service->ps_has_glyph_names( face );
    }

    return result;
  }


  /* documentation is in t1tables.h */

  FT_EXPORT_DEF( FT_Error )
  FT_Get_PS_Font_Private( FT_Face         face,
                          PS_PrivateRec*  afont_private )
  {
    FT_Error  error = FT_Err_Invalid_Argument;


    if ( face )
    {
      FT_Service_PsInfo  service = NULL;


      FT_FACE_FIND_SERVICE( face, service, POSTSCRIPT_INFO );

      if ( service && service->ps_get_font_private )
        error = service->ps_get_font_private( face, afont_private );
    }

    return error;
  }


/* END */

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Brazil Brazil
I live in Matão, a small city in Brazil. I studied as Programmer in a College for Software Development in Database.
After finishing the College I have been working with java, c# and Computer Graphics with searches for OpenGL.

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