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Audio Library Part I - (Windows Mixer Control)

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1 Oct 2006CPOL3 min read 606.2K   15.4K   163   165
Library to control Windows Mixer from C#
Sample Image - AudioLib.jpg

Introduction

In this article, I'll show you how to use Windows Mixer from C#.

For some time, I was trying to get information about how to program the mixer from C#. I didn't have too much luck, and the few examples found were in C++, so… I took the hard and fun way... doing it myself.

This library is part of my Audio library to control Wave Audio (Playback/Recording), Mixer, Playback/Recording compressed files using ACM, basic speech recognition and some other stuff that I'll be releasing in future articles.

AudioMixer Namespace

Hierarchical Objects View

Sample screenshot

The hierarchical view shows how the classes are organized.

The main object Mixers contains two Mixer objects, Playback and Recording; those will work with default devices, but can be changed by setting the property Mixers.Playback.DeviceId or Mixers.Recording.DeviceId.

I made it as simple as possible by hiding all the flat Win32 API implementation from the developer and creating a hierarchical set of objects.

Every mixer is autonomous, meaning you can have Playback mixer set to one soundcard and Recording mixer to another one. Also each one contains two arrays or MixerLines (Lines, UserLines).

Lines object will contain all lines inside the mixer, for example all the lines that don't have controls associated with it or lines that are not source lines.

UserLines will contains all lines that the developer can interact with, having controls like Volume, Mute, Fadder, Bass, etc. (basically it is the same as Lines object but a filter was applied to it).

Every Line will contain a collection of controls, like Mute, Volume, Bass, Fader, etc.

If you are interested in knowing more about how Windows Mixer works, here is an excellent link with all the information about it.

Let's See Some Code

To Get the Audio Devices in the Computer

C#
foreach(MixerDetail mixerDetail in mMixers.Devices)
{
    ...
    ...
}

To Get the Input Devices

C#
foreach(MixerDetail mixerDetail in mMixers.Recording.Devices)
{
    ...
    ...
}

Change Output Mixer Device

C#
Mixers mixers = new Mixers();
foreach(MixerDetail mixerDetail in mixers.Playback.Devices)
{
    if (mixerDetail.MixerName == "Sound Blaster Live")
        mixers.Playback.DeviceId = mixerDetail.DeviceId;
}

Change Output Mixer Device to the Default Device

C#
Mixers mixers = new Mixers();
mixers.Playback.DeviceId = -1;

or

C#
mixers.Playback.DeviceId = mixers.Playback.DeviceIdDefault;

Getting Playback Speaker Master Volume

C#
mixers.Playback.Lines.GetMixerFirstLineByComponentType(
    MIXERLINE_COMPONENTTYPE.DST_SPEAKERS).Volume;

Setting Playback Speaker Master Volume for the Left Channel Only

C#
MixerLine line = mixers.Playback.Lines.GetMixerFirstLineByComponentType(
    MIXERLINE_COMPONENTTYPE.DST_SPEAKERS);
line.Channel = Channel.Left;
line.Volume = 32000;

Selecting Microphone as Default Input

C#
mixers.Recording.Lines.GetMixerFirstLineByComponentType(
    MIXERLINE_COMPONENTTYPE.SRC_MICROPHONE).Selected = true; 

Getting Callback Notifications When a Line has Changed

C#
/* Initialization */
mMixers = new Mixers();
mMixers.Playback.MixerLineChanged +=
    new WaveLib.AudioMixer.Mixer.MixerLineChangeHandler(mMixer_MixerLineChanged);
mMixers.Recording.MixerLineChanged +=
    new WaveLib.AudioMixer.Mixer.MixerLineChangeHandler(mMixer_MixerLineChanged);
/* Events */
private void mMixer_MixerLineChanged(Mixer mixer, MixerLine line)
{
    Console.WriteLine("Mixer: " + mixer.DeviceDetail.MixerName);
    Console.WriteLine("Mixer Type: " + mixer.MixerType);
    Console.WriteLine("Mixer Line: " + line.Name);
}

Getting and Setting Rare Controls

Specific controls like Fadder, Microphone Boost, bass, treble, etc. can be accessed via the MixerControl object using ValueAsSigned, ValueAsUnsigned and ValueAsBoolean properties, but they are not implemented as standard properties because they don't belong to all controls.

x86 vs x64

Finally I got a core 2 duo and now I could compile the library under x86 and x64. At first I thought there won't be too much difference, but the big problem is that the IntPtr pointers are platform specific, so whereas a x86 takes 4 bytes, a x64 takes 8 bytes, that makes things really messy and there is no simple fix in some cases, for example in the following struct I could not find a way to make it work for x86 and x64 in C#. Looks like the .NET Framework is missing something to work with unions inside structs... I had to declare two structs and work with them separately.

Before

C#
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Auto)]
public struct MIXERCONTROLDETAILS
{
 [FieldOffset(0)] public UInt32  cbStruct;
 [FieldOffset(4)] public UInt32  dwControlID;
 [FieldOffset(8)] public UInt32  cChannels;
 /* Union start */
 [FieldOffset(12)] public IntPtr hwndOwner;
 [FieldOffset(12)] public UInt32 cMultipleItems;
 /* Union end */
 [FieldOffset(16)] public UInt32 cbDetails;
 [FieldOffset(20)] public IntPtr paDetails;
}

After

C#
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode, Pack = 2)]
public struct MIXERCONTROLDETAILS
{
 [FieldOffset(0)]  public UInt32 cbStruct;
 [FieldOffset(4)]  public UInt32 dwControlID;
 [FieldOffset(8)]  public UInt32 cChannels;
 /* Union start */
 [FieldOffset(12)] public IntPtr hwndOwner;
 [FieldOffset(12)] public UInt32 cMultipleItems;
 /* Union end */
 [FieldOffset(16)] public UInt32 cbDetails;
 [FieldOffset(20)] public IntPtr paDetails;
}
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode, Pack = 2)]
public struct MIXERCONTROLDETAILS64
{
 [FieldOffset(0)] public UInt32  cbStruct;
 [FieldOffset(4)] public UInt32  dwControlID;
 [FieldOffset(8)] public UInt32  cChannels;
 /* Union start */
 [FieldOffset(12)] public IntPtr hwndOwner;
 [FieldOffset(12)] public UInt32 cMultipleItems;
 /* Union end */
 [FieldOffset(20)] public UInt32 cbDetails;
 [FieldOffset(24)] public IntPtr paDetails;
}

I was hoping to declare a dynamic size for the FieldOffset and then I could have fixed the problem but it doesn't compile on .NET.

C#
[StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode, Pack = 2)]
public struct MIXERCONTROLDETAILS
{
 [FieldOffset(0)] public UInt32  cbStruct;
 [FieldOffset(4)] public UInt32  dwControlID;
 [FieldOffset(8)] public UInt32  cChannels;
 /* Union start */
 [FieldOffset(12)] public IntPtr hwndOwner;
 [FieldOffset(12)] public UInt32 cMultipleItems;
 /* Union end */
 [FieldOffset(12 + IntPtr.Size)] public UInt32 cbDetails;
 [FieldOffset(12 + IntPtr.Size + 4)] public IntPtr paDetails;
}

Notes

All the current functionality is tested and working, I tried not to include bugs, but they are there and I find them every once in a while. If you find bugs, I'll be grateful to get feedback to update the article.

For now I don't need anything else from the library, but if you think of something that is not included in it which could make it better, just let me know and I'll try to include it.

If you have a problem with it, feel free to write me an email.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Microsoft
United States United States
I started with programming about 19 years ago as a teenager, from my old Commodore moving to PC/Server environment Windows/UNIX SQLServer/Oracle doing gwBasic, QBasic, Turbo Pascal, Assembler, Turbo C, BC, Summer87, Clipper, Fox, SQL, C/C++, Pro*C, VB3/5/6, Java, and today loving C#.

Currently working as SDE on Failover Clustering team for Microsoft.

Passion for most programming languages and my kids Aidan&Nadia.

Comments and Discussions

 
GeneralRe: C# Mixer Project needs massive update. Pin
John Whitmire21-Oct-10 9:05
professionalJohn Whitmire21-Oct-10 9:05 
I, too, look forward to your next update, but for a different reason. Your library has been great for all my needs until "yesterday" when the AC97-compatible mixer was not available on the next motherboard we want to use. It has HD Audio on it with five (5!) playback MixerLine objects that all look identical in your representation. I need to find the microphone and line-in lines without having to hard-code such exciting line names as "rear pink in," which obviously won't exist in our previous AC97 platforms.
Generalnot working for win7x64 Pin
mordred66613-Jul-10 4:10
mordred66613-Jul-10 4:10 
QuestionException coming while changing the device..... Pin
amolpbhavsar5-Feb-10 1:16
amolpbhavsar5-Feb-10 1:16 
AnswerRe: Exception coming while changing the device..... Pin
jeff.steinkamp8-Feb-10 11:53
jeff.steinkamp8-Feb-10 11:53 
GeneralWin 7 and Speaker volume Pin
fguidetti3-Feb-10 21:16
fguidetti3-Feb-10 21:16 
GeneralRe: Win 7 and Speaker volume Pin
ronclarke22-Mar-10 8:00
ronclarke22-Mar-10 8:00 
GeneralFront Mic Selection Pin
peoman10-Jan-10 12:27
peoman10-Jan-10 12:27 
GeneralRe: Front Mic Selection Pin
peoman24-Jan-10 11:51
peoman24-Jan-10 11:51 
GeneralMic Boost and AGC detect Pin
nbishop7-Jan-10 5:39
nbishop7-Jan-10 5:39 
GeneralRe: Mic Boost and AGC detect Pin
kostickaa6-Jan-12 2:48
kostickaa6-Jan-12 2:48 
QuestionWindows Seven? Pin
stainlesssteel18-Nov-09 10:28
stainlesssteel18-Nov-09 10:28 
AnswerRe: Windows Seven? Pin
nbishop7-Jan-10 5:40
nbishop7-Jan-10 5:40 
GeneralRe: Windows Seven? Pin
Member 779661522-Apr-11 20:07
Member 779661522-Apr-11 20:07 
QuestionEvent for Default Playback or recording device change Pin
amolpbhavsar14-Oct-09 4:47
amolpbhavsar14-Oct-09 4:47 
GeneralLooks great - but dies under Win7 x64 Pin
tlhIn`toq21-Aug-09 18:44
tlhIn`toq21-Aug-09 18:44 
GeneralRe: Looks great - but dies under Win7 x64 Pin
tlhIn`toq21-Aug-09 19:06
tlhIn`toq21-Aug-09 19:06 
QuestionRouting left/right channels Pin
ezcodez26-Jul-09 18:52
ezcodez26-Jul-09 18:52 
GeneralNo Volume [solved] Pin
blubspinat21-Jul-09 23:30
blubspinat21-Jul-09 23:30 
QuestionError Message Pin
Yeahman31118-Jun-09 4:23
Yeahman31118-Jun-09 4:23 
QuestionI want have Mono Mode Pin
Vu Thanh Tung2-Jun-09 22:20
Vu Thanh Tung2-Jun-09 22:20 
GeneralHi There Buddy, Pin
Eveng Thao28-May-09 6:53
Eveng Thao28-May-09 6:53 
GeneralPort to .NET CF Pin
izmoto13-May-09 4:25
izmoto13-May-09 4:25 
NewsAwesome! It works perfect with VS2008 Pin
sdfasdfasdfasdf28-Dec-08 3:19
sdfasdfasdfasdf28-Dec-08 3:19 
Generalmax product name length Pin
Member 472289621-Nov-08 19:47
Member 472289621-Nov-08 19:47 
GeneralRe: max product name length [modified] Pin
Stefan Golgor22-Apr-10 22:19
Stefan Golgor22-Apr-10 22:19 

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