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Image Magnifier Control

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4.45/5 (5 votes)

Oct 11, 2006

CPOL

2 min read

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ImageMagnifier - a simple control for image zooming.

Sample Image - ImageMagnifier.gif

Introduction

The well known PictureBox control, often used in .NET Windows Forms applications is a very useful and complex control, allowing us to display graphical information. But no one is perfect, and PictureBox has its own disadvantages. One of them, I confronted, is a blur zooming. When you try to zoom some small-size picture, it looks like an illegible blur. So, I decided to write a simple control for image zooming, and call it ImageMagnifier.

Using the code

The ImageMagnifier is a WinForms control and can be used like any other control. Just add a reference to the ImageMagnifier.dll assembly in new project. Then, you can add the control to your form by dragging it from the Visual Studio Toolbox, or you can create it programmatically using code like this:

ImageMagnifier.ImageMagnifier imageMagnifier = 
                  new ImageMagnifier.ImageMagnifier(); 
this.Controls.Add(imageMagnifier);

The ImageMagnifier has a ImageToMagnify property, which corresponds to an Image class. You can set it using the Properties window in your project, or programmatically:

imageMagnifier.ImageToMagnify = Image.FromFile("SomeImage.jpg");

Then, you have to set the MagnificationCoefficient property. It is an Int32 value, with a value range of 1 to 64:

imageMagnifier.MagnificationCoefficient = 10;

That is all you need to do. After running your application, you will see a defined image, zoomed in MagnificationCoefficient times.

How it works

The proposed control is pretty simple. It derives from the Control class and overrides the OnPaint method. The image associated with ImageMagnifier is represented as a two dimensional Int32 array of pixels (ImageMagnifier.pixels). This array fills with colors of the corresponding pixels each time the user defines the ImageToMagnify property:

public Image ImageToMagnify
{
    get { return imageToMagnify; }
    set 
    {
        if (value != null)
        {
            imageToMagnify = value;
            Bitmap b = new Bitmap(this.ImageToMagnify);

            pixels = new int[this.ImageToMagnify.Width, 
                             this.ImageToMagnify.Height];

            for (int i = 0; i < this.ImageToMagnify.Width; i++)
                for (int j = 0; j < this.ImageToMagnify.Height; j++)
                {
                    pixels[i, j] = b.GetPixel(i, j).ToArgb();
                }
            this.Invalidate();
        }
    }
}

The OnPaint method is as follows:

protected override void OnPaint(PaintEventArgs pe)
{
    if (imageToMagnify != null)
    {
        this.Width = imageToMagnify.Width * magnificationCoefficient;
        this.Height = imageToMagnify.Height * magnificationCoefficient;

        int currentTop = 0;
        int currentLeft = 0;
        for (int i = 0; i < this.ImageToMagnify.Width; i++)
        {
            currentTop = i * magnificationCoefficient;
            for (int j = 0; j < this.ImageToMagnify.Height; j++)
            {
                currentLeft = j * magnificationCoefficient;
                Brush b = new SolidBrush(Color.FromArgb(pixels[i, j]));
                pe.Graphics.FillRectangle(b, currentTop, currentLeft, 
                magnificationCoefficient, magnificationCoefficient);
            }
        }
    }
}

So, every time the control calls the OnPaint method, it draws a rectangles for each pixel from the pixels array. The dimension of each rectangle is determined by the MagnificationCoefficient property.